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Undr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 2.475 | 2.625 |
Gameplay | #13 | 2.239 | 2.375 |
Mood/Narrative | #15 | 2.475 | 2.625 |
Theme | #15 | 1.886 | 2.000 |
Visual | #15 | 1.532 | 1.625 |
Innovation | #15 | 2.003 | 2.125 |
Overall | #15 | 2.003 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Diversifiers
CommUnicative
Constructive
Explorative
Inventive
Ivy
Persuasive
Reductive
Transformative
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Comments
Damn I didn't expect getting overall last, i put so much effort in this, i just didnt ahve enough time to explain what to do. I'm so sad now i though i did something ok, i was thinking in getting like a 8th place or 9th not last.
This felt like a good start to something. I really needed a way to know which way the character was facing. I also couldn't figure out how to get more ammo.
So it was hard time constraint, and i didn't have time to do good spites or write instructions, you reload with r.
Simple game. Need some art for player to make it easier to know where aiming
Agreed, I think this can be as simple as a little target reticle icon positioned in front of the player.
I understand, but due to the time constraints and the fact that im new to game developing as a whole i didnt have time to make it, i was thinking of pixel art but i simply didnt have time.
my aspect ratio was fucked up
i think my whole game is unplayable, its my first jam ok, im sorry. im learning.