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A jam submission

Dino SmasherView game page

Come crush some dinosaurs back into the ground.
Submitted by Szym (@szymgames) — 1 day, 5 hours before the deadline
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Dino Smasher's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#23.7593.875
Theme/Limitation#24.3664.500
Overall#33.6873.800
Graphics/Animation#43.8814.000
Music/Sound#63.2743.375
Technical Implementation#73.1533.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Not in-game but on the game page

How does your game implement the focus, Dinosaur?
Ennemies are Dinosaurs

Team Size

Solo (1)

Completeness

Complete Game

What tools did your team use to construct the game?
Unity

Which art and audio did you / your team NOT create?
Sounds & music

Which art & audio did you / your team create BEFORE the jam started?
None

Which diversifiers did you use, if any?
Infinity

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Comments

Submitted

Whoo really cool game super nice graphics and your solo that's impressive.

You too chose the let's play the volcano road haha love it.

(In ours the volcano is a secondary playable character)

Developer

Thanks :)

Submitted

Beautiful retro feel! I wasn't very good at it, but enjoyed it

Developer

Thank you  ! :)  

Submitted

Very solid game!! I got to wave 12 which I am happy with for my below-average gaming skills. Not much I can say that's not just preference or being picky. Very good submission.

Developer

Thank you very much :)

Submitted

The best game I played so far in this jam! I got to wave 15 which I'm pretty happy with. Lots of fun and love the art and music

Developer(+1)

Thanks ! Glad you liked it :)

Submitted

I love it. Well rounded game, I think I would like to see more powerup info, as it seems random as it is. I’d like to strategize which ones to get when, and the other user mentioned knowing the enemy health, I’d agree that is helpful for knowing how to strategize, but I think the option to keep it less cluttered visually was also good. I enjoyed it.

Developer(+1)

Thanks ! Glad you liked it ! :)

The powerup are indeed selected at random among the one availables at the moment, but I agree it might be a good thing to just display them  all (or at least more than 4) to let player strategize. I might change that after the jam.

Thanks for the feedbacks :)

Submitted(+1)

Great game, had a lot of fun playing it (died in wave 20). Maybe a small suggestion is adding health bars to the dinos so it's a bit easier to know which one to prioritize aiming for, other than that I don't have much to add. Nice job!

Developer(+1)

Thanks  ! Glad you had fun :)

Thanks for the feedback ! I tried healthbars, but in later waves dinos arrive in big clusters and the bars would just blend into one another making them impossible to read. So I removed them and opted for letting the player figuring which one where easy to kill & which had more life. (There's only 9 types so it's not that many to handle) :)