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Death Lumes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.143 | 4.143 |
Concept | #3 | 3.714 | 3.714 |
Polish | #7 | 2.571 | 2.571 |
Visuals | #8 | 2.857 | 2.857 |
Theme | #8 | 3.286 | 3.286 |
Functionality | #8 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Submission
Yes
I followed the theme
Teammates
Dystopia
Pun
Daver The Dave/IC Industries
Oki
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Comments
The voice acting is super duper good! (=
It would be cool if you implement some checkpoints. Starting scenes are beautiful but become repetitive.
Very cool entry! I liked the concept of dodging the evil moonlight using obstacles.
Voice acting in a 36hr jam? And the tense and mysterious ambience set by the music! Definitely top scores for audio!
In terms of QOL, I think it would help to have graphical settings options on this. Perhaps its my monitor's contrast settings, but I was unable to clearly see the light clearly. This was especially so in the tutorial stages of the game, where there is a large overlay showing the key to press for sprint and crouch blocking out visibility (not sure if intended). It might also be limitations with web build versions of the game, and a downloaded version might show the graphical assets more clearly.
I managed to get past there, to where I required to power up the lift, but the lights were harder to dodge without clear visibility.
Overall, a very ambitious game for a 36 hour jam that's strong on atmosphere and theme!
This game is very ambitious with its story, mood, and voice acting. It's amazing how much content there is for 36 hours. Very cool. It can be hard to tell when you're in the light, though, so it can be brutal sometimes. I'm very interested in how much is in this game, but it's midnight where I am right now and I keep dying, so I'll try to beat it tomorrow.