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A jam submission

Bugs And GunsView game page

Mikado meets Tetris in this puzzle game that has you destroy pieces before they can cover the light!
Submitted by FormatecStudios — 10 hours, 34 minutes before the deadline
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Bugs And Guns's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#83.7503.750
Art#312.5002.500
Sound#412.0002.000
Theme#442.7502.750
Overall#452.6502.650
Gameplay#502.2502.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Wowee was I a bit confused haha. I think it is just weird having these odd models stacking ontop of eachother without a clear mark of failure. I like that it told me what I could destroy but I wish it didnt need to be there. I think if everything wasnt just an outline I would enjoy it more. And if the object made more sense. It was very well made though, good job :D

Developer

thx for trying.   the sense of those strange objects?  ahah good question.  I have created some months ago an icon font of around 70 symbols.  Actually i work on voxel technology and before the jam i tried to convert my SVG symbols in VOX.  Initialy for making labyrinths.   When the theme falls, the idea of using them comes naturaly, as objects that cover the light but must be able to recognize the objects that are under.

After all, are the mushrooms and coins of Mario making more sense?      among my 70 icons, the bug was good to be spawned from the bottom you need it absolutly but difficult to catch.   And the annoying object that makes you loose because you don't need it but you have too much everywhere coming from top and covering the world.   What better then a gun correspond to that definition?

Make love, not war !

Submitted(+1)

Gotcha, in that case maybe a nice color palette would help. The shapes are nice and I do think they look nice

Submitted(+1)

Very nice gameplay. Agree with Nicolas that it's addicting 

Submitted

A very simple and rather addictive game, it must be admitted, it really respects the theme, I think that with a little more work, it can become a great mobile game in my opinion! Especially since with Unity the migration won't be very long ;)

Good job!

Developer(+1)

thx. Voxel is very lightweight. then why not a mobile version. But certainly needs adaptations because i don't think that a big finger on the screen could find the good piece to destroy as easily asa mouse cursor.  ;-)    if i try, i'll sent you

Thx for trying.

Submitted

Ahah yes :) Yes for sure, it's true that it makes the game more complicated in the end ^^' 

All right, thank you very much, you're welcome! :)

Submitted(+1)

wow bro ! your game has beautiful graphics and good gameplay