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A jam entry

Escape The FateView game page »

You have a choice: Escape, join the accursed or die.
Submitted by RegaSLZR with 2 days, 1 hour before the deadline

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Visit Escape The Fate's game page


CriteriaRankScore*Raw score
Aesthetics and Graphics#162.2683.000
Music and Sound#191.5122.000
"I didn't expect that" rating#221.3231.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I experienced issues going through the tunnel, I kept getting stuck and I there wasn't any reason for me to be stuck. Also the help text at the very top is kind of hard to read while playing, it would be much better it were at the bottom. Also, the camera position on the side of the character is a bit awkward. 


Which "tunnel" was it? :) You might have hit a randomly spawned object that was why you couldn't move forward. Try switching from TPS to FPS mode to look around better. But if you could post a screenshot, that would help us in debugging this one.

Uhh.. help text? There's no Help text at the very top of the UI. No Help text anywhere, actually. O.O

The camera position on TPS mode is adjustable to an extent or maybe you were not just accustomed to its position and rotation capabilities. (y)

Anyway, thanks for reviewing our game~ Have a lovely day~

I pressed level one on the level page that came up. So its basically the first level that is unlocked.

 The text I'm talking about is the text at the top of the screen that I saw during the game. 

And on all the TPS games I've played the camera is never adjustable, its always above and behind the player and is always centered(World of tanks, Rocket League, Just cause 3) to name a few games.

Also the UI could do a bit of reworking.

Developer (Edited 1 time)

Yep, but where exactly in MiniGame 01 were you stuck? Maybe you were still in How to Play mode that was why you couldn't move onto the next block. :)

The text at the top of the screen? That's not "Help" at all. That's an instruction on how to "skip cutscenes." And it was designed to be readable both on full screen and non-full screen modes. But okay, we will make the text a little bit larger (but non intrusive) on the next release for Players.

Ah, we basically based the camera adjustment on this on games with the same feature (e.g. Batman Arkham, Super Mario Odyssey, etc.) and to help the Player look (around the environment or at the character) better. 

Thanks for the feedback on the UI. (y)