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Luzitrevas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Style | #2 | 4.500 | 4.500 |
Gameplay | #7 | 2.000 | 2.000 |
Audio | #8 | 1.000 | 1.000 |
Performance/Accessibility | #8 | 3.000 | 3.000 |
Theme | #9 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Loved the Obra-Dinn esque art style! I think it works really well for the intended narrative goals and I'd be very excited to see that expanded upon. I was having some trouble understanding the core game loop or the intended goal. I grabbed the key but it seemed like no matter where I went I would die at random. Grabbing the fireflies did not seem to help. I think there's something here but I was definitely having trouble understanding it after some run throughs. I am also not sure I understand the relation of the Jam Theme to this submission. The controls felt fairly responsive though I wish there was an FOV requirement for interactions as I often had an interact on my screen with no explicit visibility of the correlating item. I look forward to seeing this develop! Thank you for submitting and participating!
- Art style is cool but the gameplay is presented in a way that makes it hard to understand your win condition as a player.
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