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The Dark World's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics - Is the game aesthetically pleasing? | #11 | 4.382 | 4.382 |
| Overall | #14 | 3.912 | 3.912 |
| Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #16 | 4.118 | 4.118 |
| Gameplay - How fun is it to play? | #17 | 3.824 | 3.824 |
| Audio - Does the game have nice sfx and music? | #28 | 3.765 | 3.765 |
| Theme - How well does it incorporate the theme? | #44 | 3.471 | 3.471 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey David, I checked your game :)
Overall, this looks and feel like a legit and commercial cRPG crawler, you need to build around it :) It's so good!
Thank you for the review! You're very kind.
I really, really shouldn't have put a "not implemented" dialog popup into the game because it tricked me into thinking the "quit to menu" was in. Honestly I thought it was until I read this review lol.
You're very right about showing the body with the event. I designed the dialog to fit underneath NPCs but then of course the first dialog-creating entity happened to be lying on the floor. Never even occurred to me that it was covered but yes, it would be much better to see the body.
I am tempted to make a commercial crawler but this won't be it. I did like working on it a lot, especially considering how fun the art was to make. I recently finished my fourth month in a professional illustration course where I was learning to do everything the "right" way and for this game jam it was dirty tricks all the way for the character art.
The title screen was not so hard, just a screenshot with some Photoshop text in the game font on it. But I agree with you it helps a lot. Having said that your game, by far, has the best title screen of them all. How did you create that, was it AI?
No worries at all, your game is pretty good :)
Thanks for your very kind words about my title screen! Yes it is AI, I generated it through Midjourney and filtered it a bit though the same processes that I do on The Darkness Below. Truth is, sometimes the generated image is so good, you rarely need to do things, but I did anyway as I crave for consistency :) Having said that, I wish that I had a little more time to be consistent content-wise but oh well, there's always a second version :p
I am not sure if I completed the game 100%, but I found the sacred robe, relic shield and relic sword, killed both spiders and defeated the necromancer, there didn't seem to be any resolution to the story?
The monster artwork is profoundly hideous, I mean that in the best way possible, bravo!
The dimensional mirroring is fitting for the duality theme I think.
I found the combat to be a bit too easy overall, I didn't die at all, but maybe I was just lucky in finding all the items straight away.
Wow you played that far through? Awesome! Thank you for the kind words. You are absolutely right the combat is too easy. That's the one thing I'm the most unhappy about, lack of play balance. As for winning the game, yes, you won by killing the Necromancer but sadly the "win game" title screen didn't make it in.
Well done on finding the Sacred Robe, I wasn't sure if anybody was going to find that :)
Your game is visually superb! It's very cohesive and well polished. I wanted to play more, but the low depth of vision and absence of map made orientation really tricky for me. I couldn't even find the shaman and had to force quit the game.
I absolutely loved what little I saw though, awesome job!
Thank you! I'm very proud of the visuals. Yeah it would have benefited from a map but sadly that was cut. Honestly a "quit the game" button just totally slipped my mind.
Thank you for the kind words and thorough write-up. I'm not sure about the cave being a clear transition to the Dark World. The idea was cool, go into a mystical cave for a long way and come out in what you thought was the same spot but actually in another world but a lot of people were confused by it.
I 100% agree about the map and mouse cursor. This is a painful one to play without a map but these things were cut.
I'm glad the "torch shield" is a hit, it's something that I figured would feel very rewarding considering the tradeoff between shield and torch. But I'm not surprised people are switching before every fight - I originally figured it would be outside vs inside but then I made the outside darker and ... you know how it goes!
I was hoping the momentum system would give you fights like the Necromancer fight through the whole game but I think the balance is out of whack. Heavy attacks are very OP for sure.
The "you beat the game" transition got cut, it was supposed to happen as soon as you kill the Necromancer.
I dunno if the beast sword is buggy or not, but I suspect the monsters are mostly just bad at dodging.
Great character art. I saw you talk about how you did it in the discord and it was a clever idea that paid off. It's the most traditional dungeon crawler of the ones I've played so far, which was a nice change of pace. The UI looked great, although I think the text box would have benefitted from being narrower on the screen.
I did encounter a few bugs:
The combat felt a bit on the easy side, except for the necromancer which I felt like I got lucky to beat, although looking at the preview screenshots I clearly didn't explore well enough, so maybe that was on me. I would've liked to see the damage/chance to hit impact of choosing the heavy attack/careful strike, as that might have changed how I fought in some battles.
All in all I had a fun time with it. I could see myself coming back around to it once I rate some of the other jam games.
Your feedback is absolutely heroic, thank you so much for taking the time to write all of this! Good find with the gear bug and the load game issues, I didn't know about either of those. As for the soft lock with the Oracle, that's really more a "game developer ran out of content so the Oracle always says that" kind of situation :)
You're right on the combat. I did a last minute playtest before submitting, saw it was way too hard, and then scrambled to drop all the monster stats. I never got to play the final version (big fail I know!) and I'm sad about how easy it is. One thing - did you find the spider caves on both the light and dark side? Dark spider is a bit tougher.
Ah, yeah, time constraints are definitely understandable. Just wanted to make sure that I didn't manage to find some weird bug.
As for the spider caves, I didn't find both of them! That's something to check out when I roam around again.
The character sprites are fantastic! Reminded me of Daggerfall.
I made it as far the village. Couldn't locate the Shaman. What I did see was pretty incredible though. Nice entry.
Thank you for playing! Yeah the shaman is west of the village center. There is an opening in the rock wall that leads to a path to the shaman.
Don't make me use taskmanager to quit your game.
The artwork is great, especially the UI. The dungeon tiles are feel a bit flat in comparison, some bump mapping would go a long way.
Oh yes, you are right, I have no quit. Alt+F4 or Cmd+Q isn't a good UI. Thank you for playing and the compliment about the art!
Check out my live review at https://www.twitch.tv/scalphamission
It was a great review and a great stream. Thank you for taking the time to showcase it.