Aim trainer in a dungeon crawler.
Brushing your camera against the wall when turning messes up the movement quite badly. I pressed W and my character goes left.
Criteria | Rank | Score* | Raw Score |
Gameplay - How fun is it to play? | #82 | 3.151 | 3.385 |
Audio - Does the game have nice sfx and music? | #82 | 3.294 | 3.538 |
Graphics - Is the game aesthetically pleasing? | #107 | 3.366 | 3.615 |
Overall | #141 | 2.721 | 2.923 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #154 | 2.363 | 2.538 |
Theme - How well does it incorporate the theme? | #167 | 1.432 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Aim trainer in a dungeon crawler.
Brushing your camera against the wall when turning messes up the movement quite badly. I pressed W and my character goes left.
Hey, I checked your game :)
Overall, a nice crawling experience, with great music and nice ideas :) Just need more time to fine-tune the experience :)
The game was brief but fun, and the history behind the making of the game seems to have been brief but fun too.
I'm glad I've played this, thanks for sharing.
It was quite an experience... Loved your drawings and this effect when you turn.
The dungeon was actually QUITE threatening, with turning being the biggest threat, hahaha. And the sadness at the end.
Combat had an interesting idea, I liked it.
I feel mildly threatened. my player really really didnt want to turn so i let him be. strafing to the rescue!
"A... Game... I guess???"
Yes. Yes it is. And I want more of it, please! That was fun little game for sure :) Not sure about duality aspect in it, but it was too short and that its real downside.
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