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A jam entry

Hive RunnerView game page »

​2 Minutes, that's how long the sim gave me to get out. But this wasn't the damn sim.
Submitted by Pixtopher (@PixtopherGames)


CriteriaRankScore*Raw score

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.


Love the look and atmosphere of this game! My short-term memory wasn't quite good enough to get me to the end, so some way to react to and dodge the enemies attack would be great. Awesome entry!

Good game! 

I am not sure if there is any way to avoid death if  you don't know there is an enemy. If you wanna keep the npc attack as it is may be add a hint or something indicating the enemy presence.

caroM (View their submission) · 2 years ago

Nice game! The fact that you can't attack and run at the same time is intendend this way?

ian (View their submission) · 2 years ago

Really good game, for me it felt like Rayman Jungle Run in a cyberpunk setting, which is really cool :D The problem is that enemies weren't always in the same spot when I would restart, so you can't get into a rhythm of running through and timing everything the same way each time, so it does make it really difficult.

I think if the enemies were spawned in a way that they were in the exact same spot each time, you could have a really cool game of memorizing the patterns as you rush through as quickly as possible. Very cool game regardless!

Looks fan-effing-tastic. My favorite looking game on here so far. That being said, baving to stop holding forward to hit enemies drove me a bit nuts. Was also able to jump on enemy heads without them noticing. Other than that, this is aweeesommmeee!

:) really addictive, nice arts, great gameplay (maybe it could be better if we can crouch, and ennemies with a better view)

One of my favorites! great graphics, nice controls and just enjoyed it

Great presentation... would be nice if the attacks would override movement.

Nice game but it is extremely hard. Because of the timer on top of the screen I had the urge to try and rush through, but when an enemy spots you it's basically an instant kill. Also it might be nice to move the screen a bit into the direction you're looking to. That way you have a better overview of what is coming and you can time your moves better (and still keep it a bit faster paced).

@DarkUserGames, you could just update a variable that you use to show the text. If you use a GUI package it's likely object oriented and you can access it's Text field, just change whatever is in there over time. It shouldn't require too much handwork. Not sure how @PixtopherGames did this in this game.

One of the best looking games here, but its bloody hard. Their fire speed and the lack of running attack is wildly unforgiving. I made it to the third enemy a couple times. Give me a countdown clock and expect me to be patient? crazy talk.

Is there a simple way to do that letter by letter text in Unity that doesn't require having to repeatedly enter a gui text with one more letter added? Seems like it'd require a massive stack of code for a couple words..

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