I struggled to understand how the game worked - eventually figured out i was supposed to click coins and blow up walls, by the time I got to my tree it was at 50% and I have to admit I got bored of destroying walls waiting for something else to happen. I think there could be something really interesting here though and think having to destroy the terrain to make your own stairs to find the heart gem sounds pretty fun. Would love some faster movement, personally, and some more clarity of what's going on. But this is a really cool start!
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Breaky Wall's itch.io pageComments
Hello!
Round Start: The round begins when a player collects/shoots the first coin near the player start location. Walls will be constructed around your tree at the centre of the map. This blocks all sunlight from reaching your tree.
Harvest XP: Coins are collected by colliding with them, or by popping them (aiming & pressing primary mouse button like a gun). Your primary pop radius will increase with your XP score. Collect large amounts of XP by popping more distant coins while moving quickly/strafing.
Destroy Walls: Once you have collected enough XP (200 min) you can use it to blast your way through walls. The more XP you have the bigger the blast radius will be. Carve out a path through the structures by holding down the left mouse button until the bar fully charges (if you have XP) and unleash the energy at the brick walls.
Objective: Carve holes in the walls to let sunlight hit your tree, when your tree's health is at 100% then locate the heart gem (it's hidden on top of the walls) you need to find your way to it and collect it, you cannot pop it from a distance. Create makeshift staircases out of holes to climb to the top of the walls. If your tree is at 100% when you collect the heart, you win that round.
- The faster you run while strafing will harvest large amounts of XP energy from popped coins, accuracy is important.
- Use the XP to blast through walls to allow sunlight to reach the tree and restore its energy.
- Release primary XP energy by holding down the left mouse button until the bar fully charges.
- The heart gem can only be 'collected' when your tree is at 100% health.
- The large number at the top of the screen represents coins collected.
- The smaller number underneath represents your XP energy collected by popping/shooting a coin while moving/running/strafing.
- Hitting non destructible terrain (ground and platforms) instead of coins or brick walls will result in a small penalty.
- Each round increases the thickness of the generated bricks surrounding your tree.
- Colliding with (not popping) a coin gives the player only one point each; to be used for shop purchases (in the future).
- There are 3 rounds to complete.
- Player is gifted 200 XP at the start of the round if you don't already have some.
- For single player mode, standing on the spider will reset the round. Useful if you exhaust your 200xp gift at the start.
Thanks, got it all sorted.
I was alone while playing this, so I'm not sure if everyone spawns on the same playing field as you. Regardless, I think this is a really novel race concept between players.
Obviously, I had a little bit of a hard time with the rules, but with an explanation I think this will be a lot of fun. I like the climbing aspects to get the final gem.
The increasing wall thickness is an interesting way to spice up the rounds.
All in all, a solid game.
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