ARMY OF DUCKS! Love the concept, just a bunch of ducks wanting bread! They were so cute and it was so heartbreaking when you forgot one awww.
If you want to expand on the concept it might be fun to allow the player to click spacebar and cause a 'duck call' allowing a few of the ones closest to the biggest bunch (or whichever is the 'main duck' the oldest one - or has the most ducklings if that makes it easier) And maybe have them just follow around the pointer rather than frantically select them. That would give the player more of an edge - otherwise it get challenging pretty fast! Just musing though.
Also in your description you said directing the ducks to a place was Left Click - but when I played it only happened when pressing Right Click! Just a heads up to update that so people don't get confused like I did lol.
Hey thanks, yeah it's right click. I don't know how to right.
I love your idea, I think especially if I made a mobile version I'd want it to work a little more like that, where they follow the pointer. I'll keep it in mind if I ever get a moment to expand the concept.
Comments
ARMY OF DUCKS! Love the concept, just a bunch of ducks wanting bread! They were so cute and it was so heartbreaking when you forgot one awww.
If you want to expand on the concept it might be fun to allow the player to click spacebar and cause a 'duck call' allowing a few of the ones closest to the biggest bunch (or whichever is the 'main duck' the oldest one - or has the most ducklings if that makes it easier) And maybe have them just follow around the pointer rather than frantically select them. That would give the player more of an edge - otherwise it get challenging pretty fast! Just musing though.
Also in your description you said directing the ducks to a place was Left Click - but when I played it only happened when pressing Right Click! Just a heads up to update that so people don't get confused like I did lol.
All in all, a fun lil game. Well done!
Hey thanks, yeah it's right click. I don't know how to right.
I love your idea, I think especially if I made a mobile version I'd want it to work a little more like that, where they follow the pointer. I'll keep it in mind if I ever get a moment to expand the concept.