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Leaf: Crunch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall: Is the game objectively good? | #254 | 1.945 | 2.750 |
Creativity: Does the game include something unexpected or interesting? | #258 | 1.945 | 2.750 |
Fun: Is the game enjoyable or satisfying to play? | #264 | 1.768 | 2.500 |
Theme: Does this game represent the theme well? | #276 | 1.945 | 2.750 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #298 | 1.768 | 2.500 |
Cozy: Does the game you feel cozy? | #324 | 1.414 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice start to a game.
For feedback: background music would really help set the mood for your game. A small tutorial showing how to set force would have helped. Force seemed random to me, didn't appear to correlate with how long I held left mouse with the arrow (to power up, the arrow could grow in length/size to indicate amount of force) and didn't appear to correlate with how far the mouse click was from the baby-Groot character. It also took experimentation to realize that all objects on the screen other than leaves were traps.
I do like how the difficulty/traps ramp up with higher score.
As a suggestion, maybe when the player is able to get multiple leaves with one attack, leaves after the first one can have ramping/increased value. This would reward aiming where you get multiple in one go. As is, each leaf was worth the same.
The art style of the game is fine. I would suggest a different pixel font for the score, since it is hard to read.
Keep at it!
Thank you for the feedback!
I like the idea of playing pool in reverse. Feels nice.
Though I could not understand how to set force or how to predict it. I also think it would be nice to have a background music.
Good job!
thank you! It’s my first game jam and first real game that I made without tutorials , so I didn’t really where to find some background music. The code’s buggy, but I appreciate the compliment!