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A jam submission

Coffee TruckView game page

Submitted by rat
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Coffee Truck's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#252.8723.000
Art#272.8723.000
Fun#272.7852.909
Use Of Coffee#342.8723.000
Overall#362.6112.727
Sound#381.8281.909
Special Theme#412.1762.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please state any outside assets/resources you used in your submission.
All assets were made by me

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Comments

Submitted

Hey , you used Godot to develop your game , does it handle 3D and complexe scenes or is it a 2 dimensional related engine ,

i never used it , i usually work using the unreal engine .

The physics seems interesting and well crafted

Developer

im sorry i can not give you up to date information, im using the old 3.2.1 and 3.3.4 versions. it can handle 3D and from my experience you can make stuff that looks like stalker anomaly no problem. I also heard that Godot 4 is much more powerful at 3D.

Submitted(+1)

This was fun to play, physics are interesting and one pumpkin got stuck on the wheel and then propelled to sky. :D Graphics are also cool!

Submitted(+1)

Very interesting concept, and impressive car physics! I found the controls to be pretty difficult to get a handle on though, and while I made it through the tutorial level, I kept getting stuck on the first pile of pumpkins in the field. Maybe add a way to intentionally rock the truck a bit so that if you get stuck with both wheels off the ground, you have a way to get unstuck? But overall, nice work!

Submitted

Cool game! Very nostalgic!

Submitted(+1)

I felt a sense of nostalgia when I played, it reminded me a lot of the browser games from when I was a kid. The overall concept is fun and challenging, I liked the ability to choose the amount of coffee we want to risk selling. The artwork is very beautiful and has its own unique touch. I missed having background music to provide more immersion for the player. The obstacles were really cool, but the physics were a bit of a hindrance, especially when we upgraded the car's equipment. Personally, I found it easier to control in its base form than when increasing the attributes, I believe that with some further adjustments, it would help a lot. Overall, it's a great game, congratulations on the project!

Submitted(+1)

Fun concept! Has almost a rocket league sort of appeal where balancing yourself in the air is part of the gameplay.