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A jam submission

Dino Goes To The StoreView game page

A simple game about going to the store to buy coffee. Also the first game i ever finish and publish
Submitted by gabrg4 — 1 hour, 20 minutes before the deadline
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Dino Goes To The Store's itch.io page

Results

CriteriaRankScore*Raw Score
Art#203.0123.300
Fun#262.8303.100
Sound#272.4652.700
Game Design#302.7393.000
Overall#342.6472.900
Special Theme#491.3691.500
Use Of Coffee#501.6431.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please state any outside assets/resources you used in your submission.
- https://demching.itch.io/dino-family
- https://bdragon1727.itch.io/pixel-tilemap-platformer
- https://www.pexels.com/photo/house-lights-turned-on-106399/
- https://www.cleanpng.com/png-instant-coffee-espresso-coffee-bean-arabica-coffee-738269/
- https://it.freepik.com/vettori-gratuito/shopping-vendite-ed-e-commerce_5954914.htm#page=8&query=commercio&position=25&from_view=keyword&track=sph
- https://kenney.nl/assets/impact-sounds
- https://www.kenney.nl/assets/sci-fi-sounds
- https://kenney.nl/assets/digital-audio

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Comments

Submitted

Hey Gabriele ,

you developed your game with Godot , 

please tell me is It a 2D focused engine or is it possible to do 3D with it 

i never used it , i usually use the unreal engine to develop my games .

Developer

Hi, thanks for playing my game! Godot does support 3D and i heard it's nice, but i never really touched it as i'm pretty new to game dev. I'd give it a look, since it's much more lightweight than UE and it could be a better choice for a quick game.

Submitted

Thank you for your reply

Submitted

i am a big fan of precision platformers and found your level design quite innovative! That being said, I found myself dying a lot because my character was not responding to my inputs quick enough. I think if you lowered the inertia/increased acceleration, and increased the top speed, the character would feel a lot more responsive to control. As many have previously stated, I also got stuck in the bomb room, and I think increasing the time between bomb drops might help with that a little bit. Overall, this is a really great start, and I'd love to see more of your level design prowess!

Developer (1 edit) (+1)

Thanks for the feedback! I'm already thinking on upgrading the platformer controller for future games. When i started developing this game i always thought the game wasn't hard enough, so i made the levels harder to the point i found them hard too. I won't update this game since i want to keep it just like i submitted it (apart from a bugfix and likely Mac OS release?), but i will make my next games more fair and add optional hard levels where possible.

Submitted

Very challenging! I got stuck also in the bomb part, but it was nice to play. The main character is cute. :)

P.S.: I think the sound doesn’t work on the Linux compilation, it may be possible? Maybe it’s my problem.

Developer(+1)

Thanks! I will look into this bug after the jam ends. Do the other sounds work? (like bombs exploding or the monster chomping?)

Submitted

Hello again! I tried to execute and play it again and I couldn’t hear any sound on the Linux compilation. I didn’t know exactly the problem, so I run the game from the Terminal and I received this error:

ERROR: Condition "status < 0" is true. Returning: ERR_CANT_OPEN
   at: init_output_device (drivers/alsa/audio_driver_alsa.cpp:90)
WARNING: All audio drivers failed, falling back to the dummy driver.
     at: initialize (servers/audio_server.cpp:232)
 
ERROR: .NET: Failed to load hostfxr
   at: initialize (modules/mono/mono_gd/gd_mono.cpp:388)

So summarizing, after installing some ALSA drivers that I was missing I can hear the music and sounds correctly.

Never trust a novice Arch Linux user, hahaha! Sorry for the noise! :E

Submitted

Very very fun! The movement is kind of slippery but that adds to the challenge in a nice way, and the levels are built around it. The levels have strange solutions sometimes, I still cannot figure out how to get past the bomb room, it felt like the explosions happened too fast to move through. I tried for nearly 30 minutes.

I feel like it was inspired by I Wanna Be The Guy, it gave me the same sort of enjoyment.

Developer (1 edit)

Wow, 30 minutes is a long time! By the way, is the bomb room level 2, 3 or 4? If it's level 2, you should try to start running early so you have more speed when you actually pass the bomb and jump at the end.

Never heard I Wanna Be The Guy, but seeing some screenshots, it seems exactly what i was aiming for!

Submitted


It's a good game.


I played one level : I passed everything until the final where a pac-man eliminated me. So , I tried to win but  i don't know how.

Developer (1 edit)

Thanks for playing! When the monster (the pac-man-chain-chomp-looking thing) starts following you, you must race backwards so it destroys the brick wall at the start.