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A jam submission

DON'T STOP MOVINGView game page

Keep it moving, or you'll explode! [ Download for a better experience :) ]
Submitted by DevJosep — 20 hours, 26 minutes before the deadline
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DON'T STOP MOVING's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#203.8333.833
Gameplay/Fun#413.5003.500
Overall#433.4463.446
Sound/Music#603.2143.214
Graphics/Visuals#953.2383.238

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I wish the gravity wasnt as punishing, it makes the jump feel heavier than it should compared to the velocity of the "up" part of the jump. Other than that, the health mechanic with don't stop moving made it refreshing to play as a platformer!
  • I think the concept for the game is really unique and interesting, and the art style is really cool. I think the controls could be tweaked a little to make the game feel more responsive. Other than that, the gameplay is really fun and polished.
  • Oh my goodness, the little death animation and the physics that will keep your body THROWN across with momentum are hilarious. I love the art and character, so quirky and cute. VERY strong physics that take some getting used to, but goes with the theme! Nice job!

How does the game fit into the theme?
In DON'T STOP MOVING, speed is linked to your health. Standing still decreases your health, and moving increases it. However, you can't just jump in the same spot; to progress, you have to keep moving forward :)

What premade assets did you use if any?
I used premade textures and sound effects, which I modified to meet my needs. I also used a movement platformer template I extended for additional features. I also did not make the music. All credits are given with links at the bottom of the game description :)

What are the Discord usernames of everyone on your team?
devjosep

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

Man its like undertale and super meat boy. I love it MAKE IT HARDER! :D also the jumping is bugged kinda :?

Developer

You might be surprised to know that the levels were a lot harder than they are now, but I'm glad you enjoyed it! I've definitely come across some weird jumping bugs too which I'm still trying to figure out, so sorry about that :(

Submitted(+1)

Awesome game !

Very tight gameplay, incredible game feels, insane music and art, honestly great job !!!

Developer(+1)

Thank you so much!

Submitted(+1)

Real nice! I gave up at the fans level, might be a bit out of my league :)

Developer

A lot of my playtesters told me that they got stuck on that level, too, so you're not alone! Thanks for playing :)

Submitted(+1)

Loved the gameplay but definitely made me sweat. Play if you like a challenge!! Might have to beat the last levels later today haha!

Developer(+1)

Thanks for playing my game on stream last night! I'm glad you enjoyed it, and once again I'm so sorry for putting you through such cruel level design haha

Submitted(+1)

It feels like a professional game. The difficulty level is very well set and it is very challenging. The best game of this jam that I have tried so far, clear winner.

Developer

Wow, thanks! I appreciate your words :). I'm glad you enjoyed my game, although I think I might have messed up with balancing the difficulty with some of these levels, but thank you for playing :)

Submitted(+1)

Nice game and clean presentation! Only drawback is that the time-crunch aspect of the healthbar clashes with the precision required for some of these puzzles. 

Developer

I appreciate your feedback! I do agree, I had a bit of a struggle with balancing precision and speed during level design, but that's a lesson I can learn from :).  Thanks for playing my game!

Submitted(+1)

Really like the idea! The game is well made and I like that the music changes evertime I die, keeps it fresh and interesting somehow.

My only complaint would be that, at time, the character controller doesn't feel as tight as it should be. I would have like to have a little bit more air control for a precision platformer like this.

But except for this, I love it!

Good job!

Developer(+1)

Thanks for checking out my game! Sorry for the air control issues. I've had to change it quite a lot, according to playtesting feedback, but the last changes to the character controller weren't playtested as much. I'll make sure to update it post-jam; thanks for playing! :) (I'll play your game soon hehe)

Submitted(+1)

No worries, I understand that time is limited in a jam. I do like to point out possible improvements, since that's the best way to get better :)

(+1)

Really unique mechanic! But I got stuck on the fan one cuz I suck!!

Developer

Thanks for playing my game! Sorry for the difficulty spikes; I had quite a bit of trouble balancing the levels out, haha

Viewing comments 8 to 1 of 28 · Previous page · First page