Interesting concept! The gameplay sounds like a creative use of a fairly simple core mechanic. I would be concerned about making sure the player has a sense of control over their trajectory as that could become quite frustrating. Tonally it sounds like your narrative could be quite dark despite the relatively silly nature of tossing yourself around with a giant trash bag, so I would keep an eye on that. Personally, I think it sounds like you’re focusing more on the concept of insurmountable odds than “Changing the Story” so I would consider adjusting to be a little more optimistic. Looking forward to seeing the final product. Good luck!
Play To Clean The Mountain
To Clean The Mountain Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Well Planned Production - Is there a clear production plan? | #12 | 4.249 | 4.750 |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #32 | 3.801 | 4.250 |
Overall | #47 | 3.399 | 3.800 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #48 | 3.130 | 3.500 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #58 | 2.907 | 3.250 |
Promising Idea - How interesting is the concept? Would you want to play it? | #59 | 2.907 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
It emphasizes the amount of work it feels like it takes to change the story.
Use of Theme / Inspiration
Using mechanics like losing progress allows show that sometimes to change the story it is one step forwards and two steps backwards.
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