Play game
Criminal Space Circus Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #32 | 2.700 | 2.700 |
Fun | #36 | 2.300 | 2.300 |
Idea | #36 | 3.000 | 3.000 |
Sounds and Music | #43 | 2.500 | 2.500 |
Overall | #47 | 2.500 | 2.500 |
Graphics | #52 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Circus Tent Background and Ticket Booth Designed by vectorpouch / Freepik
Space ship and the Red Nebula background design are part of the 2D Space Kit Asset Pack by Brett Gregory https://www.behance.net/bgregory
Music by me inspired by a melody from Entrance of the Gladiators composed by Julius Fučík (1872–1916)
Everything else by @megadirt (music using garageband from Apple Inc.)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Interesting idea, needs better execution.
The music works fine until it stops playing, you probably forgot to loop it. The lack of SFX when clicking is really felt, you need to feel it in game when you're clicking in a clicker game !
The art is a mismatch of many different things and style and lacks cohesion, try to find assets that match better together.
The idea is interesting but is a bit too long for the little variation it has, i would have stopped the game after firing the ship 3 times no more, you also need to keep in mind that most people playing will be here to test many games and can't spend more than 5 minutes on a game.
There is a foundation for something good, with this dual screen where on one end one thing that you do make the ship fire and and on the other is the inside of the ship where you do things.
Making games require a lot of different skills and getting them all is nearly impossible and requires a lot of time, if you want to see results you should maybe focus yourself on one aspect at a time.
Maybe try to go in a team next time so that you can focus on your thing and polish it well, it's also better to learn things than having to switch in many different workflows, like learning violin is harder if you also do boxing, programming and ingineering at the exact same time.
Each thing needs its time for it to be learnt properly.
Hope this mean critique doesn't demoralizes you too much, making games is a harduous journey and so mistakes are guaranteed on the way to become a good dame developper.
Also if you have time would you please rate my game ?
It would mean a lot to me!
This idea is so wacky and out there I have no idea how you came up with it lmao. This was enjoyable though and I like how you have to shoot guys out of a cannon to destroy the ship at the other end. Amazing, truly
That could benefit from highlighting the red button. There is a rounding issue with the number of tickets. The game lacks gameplay and a tutorial would have been helpful. On the positive side, the game has a completely off-beat and intriguing universe, and the graphics are pretty cool. Overall, the game has an intriguing and unique universe, but the lack of gameplay, the rounding issue and the missing tutorial makes the game less enjoyable.
Than you for your comment, yeah the game play and button are really lacking I totally agree, I actually did highlight the button in my last update but then accidentally broke everything and there wasn't enough time to fix it. I've learned a lot about my ability, as the scope of my idea and my ability were not in sync, so getting the basic mechanics implemented took way too long.
I love the circus. Can't say the same for this game, though, as it's more Criminal Space than Circusy, as the main goal of the game seems to rely on needing to get enough circus performers to cramp themselves inside of one ship just to shoot one other one.
I really liked it when I first witnessed a Juggler pop out of the portal and do a little circus act for little ol' me. I liked seeing all of the acts do their thing as they walk into a pipe for them to go along their way. I think the game could've been a bit better if it had focused on something along those lines, of spawning thousands of circus acts for them to go inside of an orifice instead of having to wait a long while for the Tickets to increment until you're able to buy a new one and see it once again.
Aside from all those things, the game is simply made, with a crude UI, stock images taken from a royalty free source, and music that doesn't loop. Simply put, it's a bit dull when compared to the bright lights and wondrous appeal of a real circus. (or something inspired by it)
However, it's absolute simplicity reminds me a lot of a mobile game you'd randomly find off the mobile app store. The only thing that's missing is a 30 second unskippable advertisement that plays every couple of minutes.
Thanks so much gloryworm, yes I agree with everything you're saying, it's my first game and my first attempt at animating, I ran out of time and actually had added SFX and looped the music just before the deadline but then unintentionally destroyed the space minigame in the process and had to go back to an earlier build. My original idea had actually been to have the mini game be a staff room and with a base building mechanic, which would lead to more performances to make it more circusy, but I simply hadn't learned enough Unity in the past few months to be able to squeeze that in to the time I had. Your point about the juggler appearing is really useful, I'm glad that landed, as I worked for far too long on the animation. This is all very helpful for me going forward thank you for your comments. If I make a damn good circus game in the future I'll send it your way.
This game has really weird and mysterious vibe, I like that. Actual clicker mechanics a bit too basic though.
Thank you the music and surreal part of it is certainly more of a strong point for me than the coding, and the clicker mechanics being basic is definitely an issue I agree with. I had never played a clicker (except maybe my name is mayo on the vita for 5 minutes) until cookie clicker which I played while making this, so it was a new frontier. Your comment has made me curious about other implementations and I look forward to working through the other submissions to get a feeling for the potential.
Nice idea and pretty fun. Sadly there were no sound effects and barely any visuals, but I liked the overall game and managed to sink a few minutes on it. Pretty good game!
Thank you so much you are literally too kind. I ran out of time as I was teaching myself too many things at once to get anything but the most basic version of the mechanics, but I'm glad the core concept worked for you.
Interesting concept... I like it. I missed SFX but music is good. I think there is an issue with game resolution. Full screen mode works fine
Thank you so much for commenting. I'm really grateful for your feedback on this, as it's my first attempt at anything. The game resolution seems to be a side effect of issues I'm having with WebGL on Unity, and I ran out of time for the SFX and particle effects etc, but I'm glad you like the music that's an area I'm more familiar with making.