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Radiant Runaway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #7 | 3.929 | 3.929 |
Artistic Style | #11 | 4.000 | 4.000 |
Playability | #18 | 3.571 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the Additional Theme(s) ?
The Addition Theme(s) where used!
Give a quick overview of your game, and how you worked the theme into it.
Game is about scaring animals away because they shouldn't be here (next to the nuclear waste).
Game is fast paced during later waves.
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Comments
The game looks great, very polished. I really like the idea; however, I found it pretty hard to control the drone seamlessly, and it became quite frustrating over time. Nevertheless, the music and art make this game unique. I just can't forgive myself for killing so many poor animals...
EDIT: I get used to the controls and the game is great. Gameplay loop is super simple, yet entertaining. The only thing that I would like more is content, more animals, more upgrades, different levels with multiple lanes, different types of drones aka character classes, multiplayer (haha, yeah, I know). Great game!
Really cool game but I suck at it. I feel like I'm way to slow at the beginning. Really nice job though
It was fun to play!! Like it :3
I think I bugged and got infinite battery at Wave 15
Very cool and addicting game
Graphics and ideas are really good. It's a bit hard to control the drone but it's not impossible so it's fine. Well done !
loved the music and the idea was super interesting to me! the level was super hard as I found myself dying to quickly recharge rather than going to the charging station just felt super slow, maybe by placing a charging station more in the map to encourage the player to go further then the radiation line. Which would make a better balance to the game.
Music was dope! My favorite part and the saddest was all the dead little animal bodies! I thought the isometric camera and the movement was a little hard to get used to but the hardest thing was trying to get back to the charger in time before your power runs out. I would have liked to strategically place the charger on the map in locations where I could hover and protect the animals from the radiation. That would make it much more of an interesting balance between tower defence and wave shooter. The implementation of the upgrades was a nice touch as well. Solid game!