kinda hard to predict what the sword will do, sometimes ill click and it will swing but wont leave my hand. perhaps what ever recal system you have in place is interfearing with it.
3d is hard to do on a short time span so well done in that regard, though the walk animation feels really stiff to me. though i cant say much cause ive not been able to stick with a 3d animation long enough to do even a walk cycle.
a quick art tip though. if you have something thats emiting light, in this case a glowing sword, might as well parent a point light to the center of that gameobject. in some of the darker areas it looks pretty weird to have a glowing thing thats not actually emiting light, though im not 100% sure how the mechanics of the sword work, maybe it interferes with something.
i think its safe to asume the sword took up the bulk of the time programing wise, cool mechanic. but with the axe in the new god of war game it was a bit more predictable and therefore more satisying to use. plus its not an indie game made in a week so yea its also got that going for it.
storywise im not sure whats happening.
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