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A jam submission

Night MirageView game page

Repair your boat by finding missing parts in a treacherous desert with strong mirages before your stamina runs out
Submitted by Sangemdoko — 1 hour, 29 minutes before the deadline
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CriteriaRankScore*Raw Score
Game Design#1153.4763.476

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Played and rated! It's a cool game!

Don't forget to check my game and rating it, please.


Beautiful game. The music was great, the world felt like a dream and I really liked that cutscene at the beginning. Well done!


I can't believe it's still so low on ratings.


Interesting game. I got a bit motion sick from the background though. I can tell a lot of work went into though and the music was great!


Really nice art and music! The movement is maybe a bit slow so that it was boring somtimes when I couldn't find the last piece. But overall it's a really beautiful and interesting game. Good job! 


This game is really beautiful. Felt like I am playing in a dream. The visuals and graphics was awesome. The music went so well with the environment. The control was smooth. Overall a very well made and good game.

Submitted (1 edit) (+1)

Beautiful game (art and music), well done ! Please try also mine if you have time ;)

(1 edit) (+1)

Nice music. Got to say i was about to quit after 5 minutes of searching. But luckily i found the first missing piece of the boat. So that encourage me to continue. And finally found all the pieces and repair it! (with less than 10% of energy left!). You all did a great job.


Damn this looks nice. Any chance you could get a osx or web version up (like we did)? Would love to try it out and rate it!


Thank you! I didn't make a web build, it would be unplayable because of all the post processing and non-existant optimization. I don't have a mac so I wouldn't be able to test the osx build and I don't think I'm allowed to add a new build during the rating period. If you are really interested I can send you a untested osx build directly to you.   


If you are still interested in playing our game I just added a Mac Build, it's untested though, hopefully it works


I liked the atmosphere of the game a lot. First of all I loved the seamless transition between the title screen and the game itslef, super smooth.

The graphics are stunning, the idea of the distorted view is interesting and well done, my only issue with that was that I could see like a "junction" in the screen of the distorted view, like it was a cylinder screen around the player with a line in the sky where the cylinder starts/ends.

The color palette you chose is lovely and the models for the ship, monsters, ship parts and enviroment are great. 

Another small flaw is that I could see the shadow on the ground of the icons of the ship parts in the UI.

Speaking of the gameplay, I had to run around for quite a lot before I totally understood how the game worked. When I actually did it was fun searching the parts of the ship but I feel like it was a little bit too easy to tell monsters from parts, I expected to go towards a thing that looked like a motor and then being eaten by a giant creature but that never happend.

The music was really good and catchy.

Nice work :)


This is beautiful!

Graphically, the sounds, ambientation... Amazing!

But sometimes I felt so lost and running with no direction trying to find all pieces (reached 2/3 on my best run).

I don't know if some kind of radar or anything would help, or if it would fuck up all the exploration system... 

Anyway, this was a cool world to explore!


Thank you! The goal was to make the player know which direction to go by gigantifying the objects you are looking for when far. It was suppose to give you a rough idea of where to go. But then of course the enemies where gigantified too so that you could confuse them with the boat parts. We also added gigantified cactus trees that recovers some of your stamina. The problem is that when you get close to the objects they get reduced to their normal size, so you might walk right next to one without realising. 
I guess we should have implemented a beeping sound that gets faster/stronger when you get closer to a boat part...I should have thought of that during the jam. Anyways thank you for the feedback!

Submitted (1 edit)

The environments are creatures are really well done! Game has a cool atmosphere as well, great job!  Please check out my game if you can~ good day!


Thanks! I'll check out your game right away


It does look like a lot of work was put into this game. Hat's off to you I enjoyed it and great use of the theme!


really nice looking game... I don't quite get what to do and I lost on this acid desert... but it was quite nice experience. 

why there is no pause menu? I had to alt-f4 to quit the game.

Please rate mine too:


Thank you for the feedback! Yeah you're right I should have added a pause menu. And it could of had some text with the objectives too


Rate for rate?

Submitted (1 edit) (+1)

Masterpiece! Great job with shader, simple, but nice idea, cutest ever enemies, music perfectly fits. While playing, I feel just like I`m sink in this game, and I want to live inside! Taking off my hat!


Thank you! That means a lot to us