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A jam submission

IntercomView game page

Submitted by EpicCrownKing — 13 hours, 47 minutes before the deadline
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CriteriaRankScore*Raw Score
Game Design#4942.6252.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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 nice game, played and rated.

Please feel free to try out my game and rate it here:

Many thanks,



Thanks, I'll take a look at that game!

Submitted (1 edit)

Rated - I couldn't get past the first high jump haha. I must be doing something wrong~  cool idea though.  Congrats on finishing a game jam game.  I'd suggest adding some animations and particles to make it feel more lively~  Good job!  Please check out my game~ good day! You can rate from this video if you don't want to DL.


I can understand why you didn't get far- I spent far too short of a time on controls. You have to SMASH the spacebar to get anywhere, I wanted to spend longer on walljumping, but just didn't have enough time. I'd love to try out your game; thanks for playing and rating!


I like the story and concept of this game. The game play could have been a bit faster though. I also like the 8bit music, but it could have used some variation. But I still liked the game. Nice work! 

I'd love to hear your thoughts on my game! 


I agree, I should've spent more time on the player controls. The music was rushed-I'm no musician-but glad to hear you liked the rest of the game.


A fun little game, but never have I seen a game so badly in need of "juice". There's a lot of potential here, but some little touches - tighter controls, sound effects, maybe even a simple particle effect or screenshake here and there - would make all the difference in the world. (If you haven't heard the term before, search for "Juice It or Lose It" on YouTube.)

Still, all in all, a fun little game that did a lot in the constraints we were given!


Yeah, I was debating about particles. Sound effects were on my mind, but I was just running low on time. I've never messed with screenshake-but I'm sure in the ending sequence it could've done a lot. From the start I hated the wall jumping controls, and I couldn't think of a way to refine them. I used the super basic and easy tagging method for jumping; should've used three colliders. Particles would help, I admit-I just didn't know where to use them. If I ever do go back and refine this game, I'll be sure to add juice-it was the one thing I knew it was lacking in when I released it.