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A jam submission

A Game About LifeView game page

Submitted by TLSAxt (@LandTobacco) — 12 hours, 41 minutes before the deadline
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Play Life

A Game About Life's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2523.0003.000
Innovation#2652.9132.913
Overall#4432.7032.703
Graphics#4752.7392.739
Theme#5272.5652.565
Fun#5332.4782.478
Game Design#5412.5222.522

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

my review:

The game was at the beginning very confusing. it was fun to try dodge the things and try to get a other story but otherwise I was very confused. I dont understand why you have to implement a shooting system if you can not shoot on the things that are following you. 

You need to be carefull about the perspective: you see the player from above but the spikes from a different angle. I just notices that. 

the game has nothing to do with the theme but whatever.

the graphics were ok, I liked all those sprites.

The music was very happy.

keep up the work. maiby you could come rate my game :D

https://itch.io/jam/cgj/rate/477017

Nice game, rated!

Here is my game if you dont mind checking it out and giving us a rating.

https://itch.io/jam/cgj/rate/476599

Nice game, rated!

Here is my game if you dont mind checking it out and giving us a rating.


Submitted

Very funny game. But the man will face right- down if I don't press any key.

Developer

It was a bug, but it really doesn't affect anything.  So I chose to worry about other things.

Submitted

Nice game, I like how your sprites blend with all the directions!

Here is my game if you dont mind checking it out and giving us a rating.

https://itch.io/jam/cgj/rate/477135

Submitted

I found your game sitting in a single forum post and I thought, yeah, why not give it a rating :D So here I am and I hope you return the favor and checkout our game. It might be a little longer than yours, but you have to play it til the end to understand it :D Because the theme plays a big role in the end.

About your game. I really like all the things running towards the player with this simple but effective bouncy animation :D Very cool graphics for that. The music is also really nice and the story of your game is very true. I can see that you either went through a lot of this stuff or are very good informed about it based on the lengthy response below :D

The things that I didn't like are:

  • The not working gun. Because it is not killing anything. Ok that might be good for the part with the babies, because killing babies is nothing you should do in video games. Ever. But for the other levels it would have been nice if the player would have had the chance to survive longer.
  • Maybe you could have combined this with the health he looses. So basically the amount of enemies left per stage is the life the player looses. Instead of just subtracting a fixed number like you explained in your comment below.
  • You should also have a look at your character controller, because it is a little bit annoying that you always look to the bottom right when pressing no button. You should remember the last input from the player and make the character face this direction until the player presses another button. But to be honest it didn't influence the game at all, because you couldn't kill anything anyhow.
  • Again the shooting topic. From a game design point of view it is a weird choice to make the player shoot in the direction he is running. This kills the option to run away from an enemy while still shooting at him. Most top down shooters are using the mouse to aim, so the player can move around in any direction while shooting in any direction. 
  • But let's answer this question first. Was it your plan from the beginning to make things invincible? Or did you want them to be killable, but you didn't have enough time?

I hope my feedback helps you.

Developer(+1)

The gun is not supposed to work.  No matter what you do you can't stop this stuff from happening.  That's what the gun not working symbolizes.  The narrator even says it works but it definitely doesn't.  And I call it a device instead of a gun because of the babies.  Didn't want anyone thinking I think it's ok to shoot babies.

I'm not used to working with top down or working with blend trees.  That's why the character controller is like that.  I wanted to fix it but like you said, it didn't really affect gameplay since there is nothing you can do to escape the onslaught of stuff anyway, and there was plenty of other things to do. Plus, I really was trying to not use any kind of tutorial for this as a personal challenge.

I like your idea about subtracting life based on the amount of enemies left, but I really wanted to keep the feeling that you can't do anything about it.  However, I did want to create healing items so the player could survive longer.  I did run out of time for that.

Other things you probably thought:

  • The bag is a metaphor for life's toolkit.  It's supposed to be empty because no one is completely ready.
  • The only way out is to die.  If you hit esc and quit, the game won't let you. If you step on the spikes you die instantly.  That represents accidents or suicide depending on why you stepped on them.
  • There are intentionally no real instructions.  Life doesn't have those.
  • The lie is the narrator telling you all of the things that should work in the game actually work when they don't and that the narrator makes life out to be a series of things that you have to do.  People with babies will get the baby part.

Thanks for your questions.  Let me know if you have any more.

Submitted

Ok, I understand your game now. Really cool idea. Would be good if the message (what you have described me now) would have been transported by the game. Would make your game better and save you some typing :D

Regarding the bag . It was more like a death trap for me, because I tried to open it right away and run into the spikes :D

Just curious. The message of your game is to just give up and commit suicide to end your suffering earlier because life is just full of stuff that drains your energy? 

Developer

No, but I see how it could be taking that way. really I was trying to go for you can't really control your circumstances so just live.  

Not to bring you into my personal business or anyting, but part of the LIE is that life looks like that room full of stuff that you can't do anything about. That's how a depressed person kind of sees life. 

Submitted

It's an interesting concept but there are some things that were unclear to me: is there ever anything in the bag? Can you live farther than 65? How come I once died of a heart attack at 55 and didn't the other time. How do you lose less health per stage? Id love some answers to these questions as the underlying systems of the game are still unclear to me. Apart from that, I think it was a very nice concept: I might not get all of it fully because Im a teenager but it still gave me a good laugh. I dont see it really fitting the "Game is a Liar" theme but it certainly is innovative. Art is awesome for the life enemies but it's not really coherent with the player, idk, the two styles dont seem to fit. As for music, I think it's nice but maybe add a few more sfx. Good job on this!

Developer (1 edit)

So, people always talk about this idea of having a "toolkit for life" or "tool bag."  Check out any number of self help books. Parents, teachers, and others are supposed to have you prepared for life as an adult by the time you graduate high school really, but definitely you should have it full by the time you graduate college.  Well, that doesn't happen in real life.  That's why the narrator says it's there, but it's not.  

You can get to age 70.  I wanted to keep it short because while there are supposed to be lies in the game, I wanted to keep some truth like life is short.

Heart attacks don't always kill you in real life.

Losing health comes from natural stress based on life circumstances.  Stress is linked to the things that kill people more than anything else.  We have pressure on us as soon as we become adults to go to college and do well, to get a job and do well, to get married and do well, to have babies and do well, and to take care of ourselves to an ever increasing degree of scrutiny.    The stress comes from anxiety caused by thoughts like, "If I don't graduate I'll never get a good job," "If I don't get a good job, I'll never be able to take care of myself," "If I don't get married I'll disappoint this person or the other, or I don't know if I can handle marriage,"  "I can't handle being a parent,"  or "Am I taking care of myself well enough?"  Every adult has had these thoughts or questions, or they've had something similar.  If they say they having, then  they're lying.  

The lie in this game is the narrator acting like it is easy by telling you you have everything you need, and by telling you to be a real adult you have to do things like graduate, get a job, get married, and the like.  When you have a baby people give you all kinds of advice that, you don't want or need, to make it easier that just kind of complicate things in reality.  There will be a period of time in you life that you don't appreciate the things that you have, and it will seem like things are going on and on and repeating forever. 

People tell us all kinds of things and make us think in ways that just are simply not true, and most of the times these people are the ones that are supposed to be our guides or our friends.  That is hat the narrator is doing in this game.

Thanks for asking these questions.

This was written in a hurry so sorry in advanced for any typos.

Submitted

Well nicely done! And even though I get what you're saying Im thinking on a more programming type of level what decides how much health you lose per stage.

Developer

Well that is based on the years.  Each enemy has a script that counts the years and i used if statements to set the health lose.  

example if( years == 25){ health -= 6 }

if(years== 40) { health -= 9}

so if you are at 25 yrs. then you will loose 6 health when an enemy touches you, and if you are 40 years it will be 9 health.
Then all of it is recalculated when the scene reloads.

The heart attack is the same except it has a random number between 20 - 50 that increases each year after they start appearing.  Plus they have a boolean that sets to true to indicate a heart attack.  If your health hits zero with the boolean true, then you will have died of a heart attack.  If it hits zero with ther heart attack boolean false, then you died of a regular death.

If you step on the spikes then it's instant death.  

Submitted

rated!

Submitted

Did.... did I just die?

Developer

Yes!  That's the only way out.

Submitted

Nice symbolism of what's killing you in life haha I played it through twice because I liked seeing all the things spawn and come towards you. There were so many babies! Excellent job.

If you could take a few moments to play and rate our game too, that'd be fantastic! Thanks :)

Submitted

Resume of my life.

Submitted

Good metaphor! Played and rated! :)

Submitted(+1)

Confusing but fun at the same time! Just wish it was longer

Developer(+1)

That's kind of how life is isn't it?

Submitted(+1)

Nice game - i liked the music and the pixel art :)

Submitted

Interesting game but kinda short. Sounds like presenting the illusion of life.

Now if you'd play and rate my game! :D

Developer

will do 👍

Submitted(+1)

It's enjoyable but i didnt quite get what was going on

Developer (1 edit)

that's kind of the point.  All this stuff is coming at you and there's nothing you can do.  Everytime you touch the "enemies" it advances time and depletes your life until you die.  The enemies are supposed to symbolize things that happen in life or stages in life.  All the while you have this thing telling you all kinds of misinformation.  

Submitted

Interesting Game But I Just Wish It Was More Expanded