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Burnerknight Studios Devlog

A topic by Burnerknight Studios created Jun 17, 2023 Views: 469 Replies: 36
Viewing posts 1 to 20 of 23 · Next page · Last page
HostSubmitted

Hey gang! Been a while since I've participated in this jam, so I'm looking forward to making something this year, though I don't know what! It's probably gonna be some sort of RPG though since that's what I'm focusing on now. Either an Action RPG or some sort of turn-based one. We'll see what happens!

Blessings everyone, looking forward to what y'all make!

Submitted

Here to participate as well... Happy Deving!

HostSubmitted

Happy devving!

HostSubmitted (2 edits)

DAY 0

Okay, so all three verses are interesting. I'll try to implement at least 2 if not all 3 in some way. However, I may focus my design around only one verse so things are manageable. Psalm 27:1-2 looks to be a strong contender, especially because I can get a title out of it. Reading The Message version of the text, Vandal Hordes sounds like a great game title. However, I can imagine something with the other two verses too. A wise guy coming up to a fortified city, full of armed soldiers, and destroying their defenses? Did someone say awesome? A divine being sitting on a cloud, with a golden crown on his head and a sharp sickle in his hand? OOF.

I'm going to use RPG Maker MZ in a twist of my usual path which is usually Unity. I want to focus more on design and art, so I won't worry terribly so about programming this time around. I'm aiming for a cool short story, cool characters, and an interesting world. I want to make at least one hour of game time, and I want to have some sort of interesting systems design and focus on one unique mechanic that doesn't come out of the box from RPG Maker.

Off to the races we go!

HostSubmitted (3 edits)

DAY 1

No time for development today. Was going to decide gameplay features, potential story, characters, details, etc, but I'll have to push that for tomorrow. I did look into the possibility of using the new RPG Maker Unite which is basically a RPG Maker framework in Unity, but at $99 its cost is outside my scope right now. So I'll be sticking with RPG Maker MZ.

HostSubmitted (3 edits)

DAY 3

So yesterday I didn't do anything except hangout at my in-laws, eat some good food my wife made, and then play Farming Simulator 19 with my son. It was a nice Father's Day. Got some cool loot too!

Today I refamiliarized myself with RPG Maker MZ since I haven't opened it since last year. Did a little research on creating custom sprites for spritesheets and portraits, and did a quick and dirty map set up with some enemies to get a feel for transition spaces and out-of-the-box combat. Now from here on out, I need to figure out what my game is going to be and start building it in the engine. Fun times ahead!

Submitted

Isn't it remarkable how much work it takes to just get the little things done. And that is how it is for the firs  80-90% of the work (aka half the project - while the other 90% is just as tedious in the polishing, debug, and final build and upload!!!)  Good to hear you're Father's day was a relaxing one.

HostSubmitted

Absolutely! So many different areas that need tending, it's a lot of work! Especially if you're solo or have a small team. Though even if there's more than one person, it becomes a bit more manageable than if you were alone. The other thing is systems and processes, what are those like?

For my part, I've been around the game jam rodeo enough times that I've realized a few of my pain points and areas that I've fallen short of time and again. This time around, although I have less time than I used to before I was married, I'm looking to use the time more wisely and leverage my experience in a way that can get me to the finish line efficiently and with something interesting to play. I want to setup a system that I can depend on and that helps me work better from now on.

HostSubmitted (1 edit)

DAY 4 and 5

So a late post in that this should have been yesterday! But I'll mix today's and yesterday's post.

So yesterday (and a bit before yesterday) I spent some time working on the design of my game by breaking down my chosen verse by looking at the nouns and verbs. This provides a way to influence the gameplay and game in general in such a way that the scripture verse more fully inhabits the game, whether it's in aesthetics, audio, gameplay, design, and maybe even the programming! The verse then is poured like a good mixture into every aspect of the game more organically rather than forced or tacked on.

I also wrote a basic story, a really simple character outline that just defines some character archtypes, and what areas of gameplay I have present in RPG Maker and what are things I'd like to influence.

Today I hope to make some more headway and more fully flesh out the design.

Design Notes for Vandal Hordes

design notes for Vandal Hordes
Submitted

The idea of threading the verse even down to the code of your game sounds very beautiful.  What a lovely testament to the word.  :) thank you for sharing this.  

HostSubmitted

<3

HostSubmitted

DAY 6

Another day, another design session. Did some brainstorming and reviewed a few chapters and lenses from The Art of Game Design: A Book of Lenses. Trying to nail down a few things before I go full on into RPG Maker, which should be sometime this weekend. I've been slower as well since I need to divide my time amongst multiple things, so I can only put in a few hours per day. But I'm taking care of my scope and making sure I can complete my game idea within the time limit.

Submitted

Scope. HAHA what is that?!  I should worry about this foe myself? I'm pretty sure I'm come up at odds with ol' Creature'Feep before. The many foes of dev... 'Relentless Bugs'; 'Dead(ly)Lines'; 'Fog-of-Doubt'

HostSubmitted

Yup, exactly lol.

HostSubmitted (1 edit)

DAY 9

So today I hope to really get into the nitty gritty of my game. I've drilled further down into my chosen verse and uncovered the real theme of my game. Now to start working and developing around that theme. 

Next step was figuring out some characters. Although I knew I wanted a basic assortment of fantasy characters like a warrior, knight, sage, and archer (plus 1 secret character yet to be unveiled), I wasn't sure where to go and whether I wanted to go all-in on fantasy or sci-fi or a mix of both. As I watched Peppa Pig with my son, I thought the art looked nice and simple, so started sketching some of the pieces. From there things started taking shape and I came up with a scene of a fair. I think I found the initial setting of my game!

Then this morning I started working on quickly roughing out some characters based on the classes I picked out above. Rather than figure out character details right now, I went with a bigger picture to figure out the general mood and personality from their pose. Now what I want to do is start homing in on who they are with more specific details and explore their personality a bit. I'll also do another draft of my initial story which you can read in the previous post.

Lastly, the game won't be called Vandal Hordes as I initially aimed for, since the game isn't about them, but about the main theme of my entry, having confidence in God.


HostSubmitted

DAY 10

Here's a story excerpt:

The festivities have started! An annual fair has brought together people from all over. It is here that several warriors have been drawn together. They don't know each other, but soon they will trust each other with their lives.

A vanguard of a larger, monstrous force approaches, bringing chaos and death. Trusting in God who is their light, salvation, and stronghold will be necessary in order to face the armies of death. They will find strength in their past, that they made it through difficult times and will surely make it through again. Their confidence will be tested however.

Will they weather it?

Aside from that, I'm thinking about how to present the aesthetics of the game and have some ideas. From here on out, time to start working in RPG Maker and bringing everything together. I think I have enough of the initial pieces of my game to start putting something together. Then it'll all be about iterating and improving things to make sure they reinforce my theme.

Submitted

I am excited to see where your project is heading! Best of luck.  :)

HostSubmitted

Thank you and likewise!

HostSubmitted

DAY 11

I've began working on a rough concept to help set the mood and atmosphere of the game, and to help the audio composer begin thinking and ideating some tracks for the game. Just rough lineart and a basic color wash to convey feeling and mood, looking to convey confidence through the composition and color combos.

I did a few sketches searching for that "look" and "pose and poise", and I think I've found it. From here I'll work on describing the forms a bit better and adding some detail. This piece may become the cover art for the game!


Submitted

nice color scheme and set up. :)

HostSubmitted

Thank you!

HostSubmitted (2 edits)

DAY 13

So I've been working on figuring out the characters before I set to doing their art in-game, so I've been sketching and conceptualizing, here's one of the first characters, thinking about naming her Mayfire. 

Gonna try to knock out the remaining three characters tonight and tomorrow expand a bit more the illustration above just enough that the composer can be inspired by it and start working on something. Beyond that, I'll start creating the art for use in-game.

Meanwhile, I've been brainstorming names for the game, but haven't fallen on one yet. I also need to start writing out some ideas for narrative and build it out in the game. 8 days left, I can do this!

Submitted

Beautiful sketches! Wow! Keep up the great work!

HostSubmitted

Thank you!

HostSubmitted

DAY 16

Finally wrapped up the concepts for my characters. And I've thought about their names too! Character revealed above is Mayfire. The knight character is Vegeris (pronounced Vah-ger-is), the archer is Dina, and the sage is Xeux (pronounced just like Zeus). I had to simplify my art process because I literally don't have enough time to iterate, so I gotta work quicker.

Now I'm gonna clean up and improve a bit the illustration that will be used for the title screen, and then start working on getting those in-game sprites ready. I've also written an outline of how I want the game to progress and will be creating the dialogues and basic area maps in-game.

Hoping tomorrow to knock out a big portion of the game and then just polish the rest of the week till Friday.


HostSubmitted

DAY 19

Here's the map concept for Peace Valley, the place where the citizens of this area live, work, and play. As the vandal hordes approach, it is your job to get them to safety, to the stronghold in the mountains where they will be protected - where the light of their eyes will not be extinguished nor the hope in their heart snuffed out.


Submitted

pretty detailed sketch in nd of itself wow. I'm excited to see more!

HostSubmitted

Here's a screenshot of how it looks in-game. First pass. If I have time I'll do another pass. There are a total of six areas so far: the town, the stronghold, the fairgrounds, and the three farmsteads. If I have time, which is dwindling, I'll add a few extra/secret areas.

Submitted

Awwww it reminds me of Zelda back in the day. <3

HostSubmitted

Thought so too! It actually reminded me of those classic game map posters Genesis and SNES era games used to come with.

Submitted

Diggin it!

The four dev blogs are looking like such different games its going to be hard to do a good job evaluating a tier list and proper ranking! I imagine the variety is also there with the other 4 joined participants (if we see those entries as well)... Keep up the good work, can't wait to give it a play through!

HostSubmitted

LAST DAY

The final stretch folks! As happens sometimes, you do all you can do for your entry and wish you had more time to get all the little things in, or maybe even the big things you had to cut! My entry is going to lack that sense of progression with the story that I wanted to include, so I'm aiming to have a build where you can explore, look around, interact with the world and just have some fun if even a little.

I'm looking forward to doing a post-mortem at the end of the jam to review the things I did wrong and the things I did right and how I can have better success the next time around. Overall though, I had fun working on this and interacting with others and that's my major takeaway. Can't wait to submit my build and hopefully it gives you a small sense of what I was aiming for.

Happy Devving everyone!

Viewing posts 1 to 20 of 23 · Next page · Last page