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A jam submission

PEW PEW Space arenaView game page

Submitted by Pepperbox — 14 minutes, 28 seconds before the deadline

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PEW PEW Space arena's page


CriteriaRankScore*Raw Score
Game Design#52.9002.900
Theme Relevance#62.4002.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Submitted (1 edit) (+2)

The game is fun.  It's a quick paced little bullet hell and the audio is great, but it's problems definitely need to be addressed.

Controls are an issue.  In this type of setup, a single poorly placed button can make or break the controls.  The shield button, "Q" is where we have this problem in this game.  I recommend using the right mouse-click to shield instead of the Q.  It's extremely cumbersome.  Also, you need shield and dash gauges.  Combat balance could also definitely use some tweaking.  After about half an hour of play, I was absolutely unable to get past the first enemy.  Finally, you should add a flash to the enemy so that the player knows if s/he's managing to hit him.

Also, it a bit too much setup in the beginning.  A wall of text followed by a smaller wall of text is not the way to open a game like this, and the NPCs don't seem to have a point.


If you could see when the shield will be turned off, it would be awesome. Sometimes even when shield was on, some shots gave me damage, is it expected? Using the "Q"  key to turn on the shield can dificult a lot the movement of the ship, as often i had to change my finger from "A" to "Q". 

I liked the audio, it fits the fast pacing of the game.


It is actually true, the shield was the last feature added in to the game (regarding gameplay), so i didn't had enough time to tweak it a lil bit.

Besides Waves, there is also another projectile that pierces through shield, waves are intentional, but the yellow bullets from the first boss, was actually something that i forgot to include inside the game.

Thank you for the feedback.


Completely loved it, it's actually really fun!
Give a good rating to this guy to see if he can actually continue to develop this game and further more!

All my support!