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Assuming you have added screenshots to your game page, you need to set up the theme of your game page so that the screen...
started by Adventuron Nov 03, 2019
3,949 views
No replies yet
1 - Please ensure your submission adheres to the rules listed here; https://itch.io/jam/cavejam Make sure you have the r...
started by Adventuron Sep 15, 2019
175 views
No replies yet
What follows is the suggested study path for complete beginners. 1 - Watch The Introduction Watch this video for at leas...
started by Adventuron Sep 01, 2019
291 views
No replies yet
This thread will be kept up to date with prizes, conditions, terms. Apologies for the loophole laden legalese. Please tr...
started by Adventuron Aug 30, 2019
676 views
No replies yet
I tried to put just the prompt symbol in yellow ">" (and not the whole line) and I didn't succeed. Don't bother with tha...
started by auraes Sep 14, 2019
7 replies
124 views
If I display in my code, with control space, the system messages, a lot of full stop are missing in message and there ar...
started by auraes Sep 14, 2019
2 replies
88 views
I've noticed that some words are hyperlinked. This seems to be the case whenever you use angled brackets in something li...
started by Garry Francis Sep 14, 2019
1 reply
70 views
If you use a loading screen, you just get the loading screen image and nothing else. That's not very user-friendly. Can...
started by Garry Francis Sep 13, 2019
3 replies
135 views
I need to test whether an object is in a certain room - not the current room. Something like: : if (is_object_at object...
started by Garry Francis Sep 13, 2019
3 replies
114 views
I want to do something like this: : print "{cannot_carry_any_more}"; where cannot_carry_any_more refers to a system mess...
started by Garry Francis Sep 13, 2019
2 replies
79 views
I screwed my inventory down to a maximum of 5 items. This seemed like a reasonable limit for the number of objects and t...
started by Garry Francis Sep 12, 2019
11 replies
182 views
Is it possible to define the minimum length of verbs and nouns the player may input? I can use vocabulary aliases but it...
started by auraes Sep 13, 2019
1 reply
81 views
I just realised that I've got an object that should be wearable, even though it's not necessary to wear it to win the ga...
started by Garry Francis Sep 13, 2019
2 replies
92 views
For the loading screen, can I use the ADVENTURON CLASSROOM picture? It's nice and I don't want to make an extra drawing...
started by auraes Sep 11, 2019
11 replies
238 views
If you print a lot of text that doesn't fit on the screen, it scrolls off the top before you get a chance to read it. Mo...
started by Garry Francis Sep 12, 2019
1 reply
73 views
I have a new found admiration for pixel artists. I had no idea how hard it was. I think it's because I'm using the wrong...
started by Garry Francis Sep 09, 2019
10 replies
280 views
I have been using a test like: : if (!is_exists "object") {} quite a bit to test whether an object does not exist, i.e...
started by Garry Francis Sep 05, 2019
13 replies
236 views
The description of the location with on_describe(), does not seem to be part of the layers in themes settings. I would l...
started by auraes Sep 10, 2019
1 reply
84 views
I need a secret passage from room1 to room2 or room3, depending on a certain condition and by moving with the compass di...
started by auraes Sep 09, 2019
1 reply
87 views
It is displayed that header_capitalization = original does not change the letters case and yet that is what it does? lis...
started by auraes Sep 08, 2019
5 replies
98 views
Sorry for all the questions, but... I've found that there is a test for inventory_item_limit(), but how do I set the lim...
started by Garry Francis Sep 05, 2019
8 replies
181 views
I'm trying to send my player to a room. Here's a simplified example: : match "west_"{ : goto "cottage" ; } The location...
started by Polyducks Sep 07, 2019
7 replies
155 views
How's everyone progressing? I've pretty much finished the coding. My game is very simple, but there's some fancy stuff g...
started by Garry Francis Sep 07, 2019
8 replies
151 views
I saw the command game_ticks() in the documentation to get the number of ticks, but this throws an error.
started by Polyducks Sep 06, 2019
3 replies
107 views