cool game a few bugs tho as mentioned by the other comment I faced the same issue, jump doesn't work when a nearby box fell. Also I don't really like the random box falling, rather you could have given some time to the user to react, could be just half a second. It feels more dependent on luck than skill. Do try and rate my game if you get a chance too!
Nice game, but the jump is weird. It's like when I trigger a hole (box falls down when you go near it) the jump doesn't work which makes it frustrating. Jump also doesn't work on the part where the spike ball falls down the hole but the character won't jump since he triggered a hole. Other than that the controls are good and good work on the game!
Yes damping the jump was intentional otherwise player will jump off the box, one can go close to it and back off in order to trigger it but it sounds like i am damping it too much, maybe 🤔
There is some godot side bug which does not let resource to load until you tick mark all, It was not there on previous one, you will find same size of executable in this link but with working play button
Comments
cool game a few bugs tho as mentioned by the other comment I faced the same issue, jump doesn't work when a nearby box fell. Also I don't really like the random box falling, rather you could have given some time to the user to react, could be just half a second. It feels more dependent on luck than skill. Do try and rate my game if you get a chance too!
ok I'll reduce or remove the damping, well all i can say i intentionally want people to fall and replay it xD
Nice game, but the jump is weird. It's like when I trigger a hole (box falls down when you go near it) the jump doesn't work which makes it frustrating. Jump also doesn't work on the part where the spike ball falls down the hole but the character won't jump since he triggered a hole. Other than that the controls are good and good work on the game!
Yes damping the jump was intentional otherwise player will jump off the box, one can go close to it and back off in order to trigger it but it sounds like i am damping it too much, maybe 🤔
There is some godot side bug which does not let resource to load until you tick mark all, It was not there on previous one, you will find same size of executable in this link but with working play button
Note : no code change - just an export issue
game.7z or
https://drive.google.com/drive/folders/1edDv-uWnzN9h-npiEMvIdFKWjD2NcRTT?usp=sha...