Looks good, sounds good,
ramps up nicely. The player ends up shooting to many bullets that are the same color as the ennemy ones, making readability difficult.
Criteria | Rank | Score* | Raw Score |
THEME | #49 | 3.857 | 3.857 |
OVERALL | #57 | 3.786 | 3.786 |
AUDIO | #59 | 3.643 | 3.643 |
FUN | #67 | 3.714 | 3.714 |
VISUALS | #71 | 3.929 | 3.929 |
EASY TO GET INTO | #71 | 4.071 | 4.071 |
CREATIVE | #123 | 3.357 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Traditional bullet hell game: dodge the bullets and shoot the enemy
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
BGM - Binary by WangleLine (CC-BY 3.0)
Font - x14y24pxHeadUpDaisy by Hicc
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Code and Art - Neil K. - neilmakesgames.itch.io
Looks good, sounds good,
ramps up nicely. The player ends up shooting to many bullets that are the same color as the ennemy ones, making readability difficult.
The game was really fun and had good-looking consistent art style. Music and sound effects fit the artstyle.
Gameplay was good, hitbox very small, so I had no problem beating the game.
What could be improved is giving player more control over their speed. Combined with slow bullets it was hard to keep dealing damage to the opponent while dodging, so I think it'd be better if player could speed up their movement or move faster and be able to slow it down.
Cute additive system and works well with the bullet patterns you chose. Challenging but I didn't feel incentivized to really attack for a higher score and would have been content if it was a dodging only game.
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