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A jam submission

Bullets and Robots (game jam release)View game page

Submitted by the team games โ€” 2 hours, 39 minutes before the deadline
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Bullets and Robots (game jam release)'s itch.io page

Results

CriteriaRankScore*Raw Score
CREATIVE#2801.8973.000
EASY TO GET INTO#2822.1083.333
FUN#3071.4762.333
AUDIO#3101.2652.000
OVERALL#3171.4762.333
VISUALS#3261.4762.333
THEME#3440.8431.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
A new wave starts every 10 seconds

What was the size of your team?
3

Please credit the resources that you used during the jam (if you used any)
We used navmeshpro
https://github.com/h8man/NavMeshPlus

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
programmer: KlaesTheCreator
art/sound: Chillidaase
level design: MicrowaveToast

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Comments

Submitted

I really liked the idea that there was no distinction between player/enemy bullets and that everything could damage anyone. For a game like this, though, my only suggestion would be to ramp things up a bit and make the player and enemies move faster. You could also make the bullets bigger to increase their threat and presence in the level - as it stands it feels like they are not much of a threat. Just a thought!

Developer

Thanks for the feedback