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Bullets and Robots (game jam release)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #280 | 1.897 | 3.000 |
EASY TO GET INTO | #282 | 2.108 | 3.333 |
FUN | #307 | 1.476 | 2.333 |
AUDIO | #310 | 1.265 | 2.000 |
OVERALL | #317 | 1.476 | 2.333 |
VISUALS | #326 | 1.476 | 2.333 |
THEME | #344 | 0.843 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
A new wave starts every 10 seconds
What was the size of your team?
3
Please credit the resources that you used during the jam (if you used any)
We used navmeshpro
https://github.com/h8man/NavMeshPlus
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
programmer: KlaesTheCreator
art/sound: Chillidaase
level design: MicrowaveToast
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Comments
I really liked the idea that there was no distinction between player/enemy bullets and that everything could damage anyone. For a game like this, though, my only suggestion would be to ramp things up a bit and make the player and enemies move faster. You could also make the bullets bigger to increase their threat and presence in the level - as it stands it feels like they are not much of a threat. Just a thought!
Thanks for the feedback