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Bomb Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #274 | 2.066 | 4.000 |
AUDIO | #287 | 1.549 | 3.000 |
VISUALS | #294 | 1.807 | 3.500 |
FUN | #300 | 1.549 | 3.000 |
OVERALL | #305 | 1.549 | 3.000 |
EASY TO GET INTO | #323 | 1.549 | 3.000 |
THEME | #348 | 0.775 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
What was the size of your team?
2 people
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://remytherat.itch.io/
https://bluenebula.itch.io/
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Comments
This is a neat concept! While it's nice to feel so speedy, it's hard to see the map and to plan moves, so it's a lot of running around fast and just hoping to not get hit. This concept might be better as a competitive game vs. other players.
Yeah I ended up working around the camera size I initially chose with the offscreen indicators and the proximity activated enemy attacks, so I probably should've had the good sense to just change the screen size early on. I unfortunately didn't see this as a problem early enough for me to have had to time to change many of the design elements built to suit that smaller viewport so that'll definitely be something I address after the jam.
great visuals the dash is very smooth and polished,
i like the gameplay idea (dashing + attcking) but still it needs time to get used to.
please consider trying my game when you have time.
EPILESY WARNING: Some have seen a bug where the shadows persist so every object continues to draw a line of shadows. If you get this bug it can sometimes flash very rapidly as more shadows get drawn. This is a consistent problem on some computers. I have a fix for this problem but I can not fix it until jam rating is over. Once jam rating is over I will fix this problem with the shadows along with other bugs and some design issues. I've learned a lot from this game and having to release for the jam.
If I had to guess, it's probably a problem with the update mode on your camera. Try to switch it to fixed update
Thank you for the reply, even if it wasn't a camera problem. I have since found out it was a problem with some GPU protocols reusing deallocated memory from the last frame shadows were drawn. My bad for not getting more people on different computers to test it before submitting but that's to be expected with such a time limit.