Really nice concept! Visuals are pretty good and audio is great. Gameplay is addicting, played it for quite a bit :)
I had a lot of fun playing. Great job!
Play game
Not So Idle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #16 | 4.152 | 4.152 |
CREATIVE | #20 | 4.394 | 4.394 |
OVERALL | #28 | 4.030 | 4.030 |
FUN | #40 | 3.970 | 3.970 |
AUDIO | #52 | 3.727 | 3.727 |
EASY TO GET INTO | #52 | 4.152 | 4.152 |
VISUALS | #89 | 3.788 | 3.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 Seconds you must upgrade your main adversary, making dodging and weaving more difficult
What was the size of your team?
3
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://fartfish.itch.io/
https://marcus-maldonado.itch.io/
https://pastramicity.itch.io/
Comments
the idea is brilliant! The fact that you have to choose the weapons that are going to use against yourself is really good! the only problem is that the enemy should make some movement or rotation, because I esaly found a place where to stay and get a lot of points. Great game anyway!
This was manic! Loving the whole "choose your suffering" system of, uh, 'upgrades' that keep the gameplay fresh and allow for some strategy to the proceedings. Coupled with a great aesthetic and good movement, this is a great little game.
6854 points! Wonderful small game. The idea is really interesting - I didn't think it would be so much fun to add a challenge every 10 seconds, really unique! The game also plays really well. I just feel that it's too limited for one enemy, maybe if you continue in this game, add more enemies and maybe you could upgrade then when getting close. That would be neat.
Cute little game, very easy to get into and I really like the idea of choosing yourself how the game gets harder.
The system of upgrade is great, i enjoyed playing it alot, but most of the game i was near the walls just moving up and down, there the game gets very easy when you don't have the bounce upgrade.
I like your game a lot! Really interesting implementation of the theme.
Also, the polish is great - perfect score from me.
Rock on and stay funky,
Dez
this is cool game. ive managed to stay still until the last upgrade. first i pick the more bullets being shoot and now i can stand completely still, then after a few upgrade i upgrade the ricochet to level 2 and im still standing still until ricochet number 3 came and got obliterated. anyways is a fun game
I'm having trouble seeing the upgrade, I don't know what I'm clicking on. I can only see the top of the buttons.
Really fun game. I really like how you upgrade the enemy it is a bit difficult to see what options are what while trying to dodge but its a really fun game good job.
I really like what you did with the theme, having to upgrade your way to your own demise :D
Polished and creative!
cute artstyle, alot harder than I anticipated and enjoyed every moment of it :)
This is a neat and polished game.
The biggest issue is that unless you maximize the window, the upgrade bar might not show up, which makes it easy to miss out on the mechanic entirely. It might be fixable by messing with the viewport settings in itch.io
Balance wise, bounciness seems like the most dangerous upgrade. I was able to get to the point where all upgrades were fully maxed out without upgrading bounciness once without much trouble. Once I got that first bounce, I was almost immediately deleted.
Good work.
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