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Escape from Temu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #169 | 2.550 | 2.550 |
Audio | #172 | 2.850 | 2.850 |
Fun | #182 | 2.750 | 2.750 |
Visual | #184 | 2.900 | 2.900 |
Overall | #190 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
https://pixabay.com/music/beats-background-tech-breath-of-hope-184233/ https://pixabay.com/music/rock-phantom-116107/ License does not require credit.
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
Damn, this one is surprisingly awesome. Also on steroids. Love it
Very fun & difficult too, I love the theme :D - Cool sub!
ahaha this was the most unhinged thing ive played so far, nice work!
I really enjoyed the art style and the background music definitely added to the intensity of the gameplay. I agree with some of the other commenters in saying that the boss should have his own room so you can't hide behind a wall and kill him. I also think the enemies either need to shoot slower or the player needs to move faster, I found it difficult to get out of the path when enemies are attacking. Overall great job!
This game is another odd submission ive come across not that is bad but this game sure does have a strange premise.
Things I liked/wanted to see:
Generally this game plays and functions well, the gun and reload works collisions function as they should and there is a good host of enemies. Level design seems to be just the one level which for a jam is fine and I don't think this game was intending on going any further past the jam for development given the wacky concept and use of the copyrighted Temu name. Enemies need rebalancing especially the fire element in my opinion, I couldn't get very far in this game because either I suck at playing bullet hells (I do) or the current balance of the game is a bit too far into the harder side for the casual gamer. Both could be true, get some more playtesting going to see what other people think for sure.
Art assets seem fine while it doesn't say in what third party assets were used it feels alot like the player character walls and background objects feel like they are from their own asset pack and the enemies were drawn in by the developer. I could be totally wrong (I probably am) but it points out that the art style of the player character, environment, and general look of the game doesn't match the style the enemies are drawn. Maybe another artist hopped in? I have no idea other than something doesn't fit/feel right. As for the enemy designs I think they are simple and convey what element they are part of or if they are the super manager TEMU man well enough.
Onto sounds and music, first off this game is stupid loud and im not sure if any time went into making sure that this game wouldn't boot up blasting eardrums. However when you do lower the volume outside of the game through windows or whatever platform the gameplay track is a simple enough catchy loop that doesn't detract from the game experience. In fact this game with just sound effects and no music would probably be rather jarring a bit like my game where I didn't have time to add music for the game stage. Anyway Sfx and music wise this game does just fine but doesn't shine in my opinion. Maybe more feedback to the player when they shoot or a general amount of polish towards the sound department would really make the game feel more responsive and snappy.
Overall this game is a functioning, mostly well executed game that works which is really something for a jam game with a limited time frame. Well done on your submission!
Damn those red things, they were much harder to kill, but I think its because temu couldn't move around because of its fat ass. Very nice game!! thank you for sharing!
Great intense gameplay, though I’ll admit that I ended up cheesing most of my run by shooting offscreen - the wind guys just kept blowing into a corner and I got stuck, so I switch to cheesing the game instead… I’m not sure if this is intended gameplay or not. The fire guys are crazy quick and intense. Great job!
I couldnt escape
I really like the game, concept, art and music was very good. :D ( I didn't expect Red guys to be so agressive honestly :D )
In my opinion the boss fight should be in closed room because it's really easy to make him stuck :D (screen below)
But really great job for this amount of time!
Thanks for the feedback some of this will be implemented in my future games :D
That's why I took the liberty of adding this, I think a little feedback always brings progress! Great job.
Fun concept and nive overall art style, but I felt a bit cramped and could't always see my bullets. Would have been nice with more space in order to dodge the enemies and larger bullets of my own (or more contrast in the colors)
good job finishing the jam! visually seemed cool with lighting and the loved the cloud enemy! after the initial load times, i wasn't sure how to progress as i could shoot only maybe 3 times and then couldn't anymore! maybe there was ammo somewhere? but couldn't find any! enemies got me real hard before reaching anything, hah! could be a cool game if i understood it better?!
R to reload, like said in description. Didn't have enough time to add a button prompt xD
Cool concept, you can kill most of the enemies before they see you, and there isn't much reason to explore the map instead of fighting the boss
Instantly clicked because of the goofy concept. Fire enemies were pretty tough, but i made it through to the boss fight. Temu proceeded to wipe the floor with me instantly hahaha. Music should have been more spooky/distopian in my opinion giving the setting lol :D There's a lot of good fundamental concepts in here. Keep up the great work and keep jamming!
Defenses in the Temu factory are tight. I did not escape :(