congrats on finishing the jam! cool concept and graphics! the controls were hard to figure out at first and then it was very hard to get enough drops to get going! overall a good concept and would love to see this tightened up all around! good job!
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Aquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #81 | 3.429 | 3.429 |
Overall | #89 | 3.357 | 3.357 |
Visual | #92 | 3.571 | 3.571 |
Audio | #137 | 3.000 | 3.000 |
Theme | #232 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Sounds: https://www.zapsplat.com/ Font: https://www.dafont.com/
Are you using any AI generated assets?
No
Did you use BulletFury?
Comments
Only complaint I can really make is that it's not a bullet hell. Also that the game eventually ends lol. Pretty fun tower defense game, even if it's forced to be basic due to the dev time constraints.
I died very early on my first try, but my second try I got to wave 25 and quickly hit a steady state with the infinite enemy spawns. I backgrounded it for about 20 minutes while AFK in the middle and was still doing fine, so I guess I "won"? Maxed out the collectors and almost got enough to max the mud minigun before calling it quits.
Great game! Really neat art style.
I suggest polishing building placement and enemy popping. It should be really satisfying
Fun and kind of relaxing game with great graphics and sound design. Great job!
Pretty addicting and I feel like there's a lot more you can expand upon if you continue with development, but one thing that was lacking was the bullet hell aspect... I guess building a bullet hell for your enemies can still be considered? Haha
Interesting idea. I feel that the game is too slow. I propose you to give more flexibility to player when building cause now you need to mark the area first and then the building. I tried multiple times during gameplay to do the opposite so first choose the building and then place it in specific area (I think it's more intuitive). Another thing is anvil which I think is completely unneccessary. Just add this price from anvil to the price of unlocking specific things in building menu. Visuals and audio was cool, I appreciate that.
At first, we were thinking about some random store across the map to be used for upgrades, but because of time, we choose this anvil instead. One downside with the anvil is that it remains on the map and that place can't be used again for other buildings. you buy an upgrade and have less space on the map. About the flexibility you are right, we will try to come up with something, maybe by adding some more buildings or adjusting the game a little bit. Thanks for playing and for the feedback!
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