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I probably spend too much time trying to stack candies! The experience was a little rough around the edges (I got stuck on the walls a couple times, but I pushed myself out using nearby candy). But the music and aesthetic made it enjoyable. Here's my beautiful window display:
(Don't tell anyone, but I might have left a bit of mess in the rest of the store)
Oooh that is a great display! This is a definite Glitter jelly jellyfish with sparkling sugar/10, best mark! (if we don't see the mess, we can't judge you for it :P)
Sorry for the rough edges, I am glad you still enjoyed it ♥
Really neat idea for a game. The concept is cute and I feel like it could be expanded upon a lot. Perhaps you could see the customers walking past, and different customers would like different displays more?
It seems a little a slow - both the movement speed and the gravity for the items. That could just be my computer or something, though. My laptop can't handle 3D Unity games very well and overheats quickly so I had to quit after a short time.
Thank you so much for playing and your feedback :)I am not sure when I will have time to continue this prototype, but I'm sure keeping it at the back of my mind to expand my knowledge of Unity. as there are many things I'd love to add (thank you for your suggestion too, that's a neat idea).The game is a tad slow indeed, but it is hard to say how much your computer had an impact on that.