This jam is now over. It ran from 2016-10-29 08:00:00 to 2016-10-30 15:12:00. View 2 entries
A
game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time [...]. Game developers are generally made up of programmers, game designers, artists, and others in game development-related fields.
(
https://en.wikipedia.org/wiki/Game_jam)
The structure of a jam is usually that everyone gathers on [some day] late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All [people] are then challenged to
make games based on that same theme, with games to be completed by [some other defined day]. [...]
The jam is known for helping foster new friendships, increase confidence and opportunities within the community. The jam is always an intellectual challenge. People are invited to explore new technology tools, trying on new roles in development and testing their skills to do something that requires them to design, develop create, test and make a new game [...].
(
http://globalgamejam.org/about)
The BTK Rapid Prototyping Jam 2016 is a game jam for BTK students to develope game prototypes.
Who can participate?
The game jam is open to all BTK students. It is recommended for all students of the modules
Rapid Prototyping.
Technologies / Engines
For the sake of the curriculum all games should be made with
Unity3D (or Processing). But as the Game Jam is generally open to everybody, other tools can be used too.
All games must be uploaded (here) to
itch.io.
We suggest to use
Git / Bitbucket for teamwork and/or your own computer / laptop.
Use
free engines / tools / assets (see below) for more effective development / experimentation.
Growth & decay / colorfulness / seasons / vs. civilisation / around the world / flora & fauna / etc.
https://en.wikipedia.org/wiki/Nature
The game jam will take place at the
BTK, Rooms 2.21, 2.22 and 2.07.
Please take care of the place and keep it tidy and clean!
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