Play gameBOYD - protoplanet's itch.io page
Date: September 2010
Tech: AS3, Flixel
I quickly gave up on this idea because I wasn't particularly good at math, and platformer physics around a circle are a pain. Also, rotated pixel graphics don't look good.
I cheated on the movement code, by rotating the whole planet instead of moving the main character. I obviously gave up while trying to add movement for the second one, as I couldn't cheat anymore.
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