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Such Is Lives's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #14 | 4.028 | 4.028 |
| Theme | #40 | 3.889 | 3.889 |
| Overall | #46 | 3.671 | 3.671 |
| Innovation | #54 | 3.611 | 3.611 |
| Game Design | #58 | 3.750 | 3.750 |
| Audio | #114 | 3.389 | 3.389 |
| Graphics | #212 | 3.361 | 3.361 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's a minigame collection where you play as an animal. If you lose a minigame, then you die or "meet your end". But, you can then reincarnate as a completely different animal with completely different minigames. So your end is a new beginning, and the new beginning is a new set of minigames.
Did you write all the code and made all the assets from scratch?
I made all the code (albeit with another person helping me playtest) and assets, with two exceptions.
1: A hooting owl noise. That sound was uncredited in the actual game, but you can find it here.
> https://freesound.org/people/Breviceps/sounds/465697/
2: The font. That beauty was made by Somepx and is called Futile Pro!
> https://somepx.itch.io/humble-fonts-free
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Comments
That was an interesting Idea.
Simple, yet very fun experience. Would love to see more animals / creatures added to this in the future!
Thank you! 🧡
I've probably said this in other comments but I've got a few ideas for new creatures and games and I'd love to put those in a far more expanded mobile version of SiL... 👀 (I don't think it'd work on Steam, it's far too simple for that market)
funny gameplay experience. The game design was challenging, but not too difficult, and kept me entertained. The graphics were minimalist, but they fit well with the overall feel of the game. The sounds were engaging and added to the overall atmosphere of the game. Highly recommended.
Thanks for your glowing words! 🧡
Love the jackpot concept to choose what animal u will born as
But the plates in cat minigame is hard to push off the table
your game can be polish by adding more animals and random encounter during jackpot to add extra humor to the game which this game good at
Thank you for the feedback! 🧡
1) The knocking minigame was definitely a buggy one and I credit that to its nature as a physics-based game. I did try to minimize bugs as much as possible but some just slip through the cracks.
2) I definitely wanna add more animals to the game, like rabbits, ducks, etc. I'm not too sure what you mean by "random encounter" but I was thinking of adding random events like the life slots being needlessly slow, catching on fire, or landing on something that isn't an animal like "lose a turn" or "7/7/7" just to spice the humour up a bit. (I'd definitely have a toggle for this in the settings)
This game was hilarious. Music worked perfectly for it. Great job!
Thank you! 🧡
what the graphics brooo!!
I rated your game so I whised that you will rate my Game;)
here is my game - https://itch.io/jam/brackeys-9/rate/1933204
great job mate good twist to theme also the task design for different animals was so funny
funny little game :)
Some feedback:
1) One of the rules of pixel art is that all pixels should be the same size. For example, in your first screenshot the shelf is lower resolution than a cat and plates -- it creates inconsistency and is better avoided.
2) Loved the inclusion of seizure warning.
3) The cat minigames could have better controls -- sometimes plates get stuck under the cat and I didn't really figure how the laser pointer works? Seems like it is unresponsive to mouse clicks in the first second or two.
4) Consider adding a punishment for missing objectives like kibble. The player can just use autoclicker to pass levels rn.
Thanks for the comment! I always appreciate constructive criticism. 🧡
1) I wasn't expecting someone to point that out of all things, but I definitely agree. It's probably because whenever I feel like something isn't the right size, I just resize it in Unity rather than redrawing the sprite. But consistent pixel art looks better and I'll definitely take this on board.
2) Thanks! It was suggested by Tazaidon (the person who helped me playtest) and I thought it was a good idea. I also slightly altered one of the scenes to be less bright.
3) Admittedly, the laser pointer has a really tight hitbox. I did try to balance it between being generous and being challenging, though I might've tipped the scale on the wrong end. As for what you said about the knock minigame, that's probably just a caveat with the fact that it's a physics-based minigame. I did attempt to prevent this issue by making the plates lighter and actually having the cat knock them with force but it seems my efforts weren't quite enough.
4) One of the Bird minigames DOES function as an AutoClicker deterrent (the flappy bird one) because I put a plane above the player so they couldn't just autoclick their way out of it. As for the other minigames, well, I already have a punishment for timing out and I don't know how else this new punishment would work. For the Kibble one there COULD be a delay for each mouse click, but unless I added a recharge meter or something like that, it'd just seem unresponsive to people who can move their mouse really quickly. Plus, a part of me doesn't really see this as an issue because if you're using an AutoClicker to make things easier, you know that you're not playing the game the way the developer intended.