Play Soul Savior
Soul Savior's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #1 | 4.689 | 4.689 |
| Audio | #54 | 3.607 | 3.607 |
| Overall | #84 | 3.511 | 3.511 |
| Fun | #109 | 3.459 | 3.459 |
| Game Design | #140 | 3.443 | 3.443 |
| Theme | #218 | 3.016 | 3.016 |
| Innovation | #270 | 2.852 | 2.852 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your own end lets you start a new existence.
You must protect other spirits to start a new life.
Thus, on the one hand, the story of the protagonist, as well as the spirits which are protected by the protagonist has taken up the theme.
Did you write all the code and made all the assets from scratch?
Graphics and programming was done by ourselves. Music and sound effects we used from purchased libraries.
Leave a comment
Log in with itch.io to leave a comment.





Comments
Loved the art! Very well-designed and the story had me wanting more. Here's a link to my playthrough... https://www.twitch.tv/videos/1757910158?t=00h09m57s
Really cool. We were super happy that you played our game. It's also really interesting to see someone else play the game, because you can see more clearly where we can still improve things.
We totally understand, that's why we love to do it! Looking forward to playing your next game!
Great layered art style. I wasn't sure if I would enjoy the control scheme but it was surprisingly intuitive and arcade-y! I like it! I agree that I didn't seem to need the dash mechanic to beat the game, but I didn't even notice it until I read the previous comment. I enjoyed the extra flair in character animation and hit animations. Very cool.
Wow! This game really has outstanding graphics. I love it.
PS The dash didn't seem to be really usefull. Player could just stand on the center and attack whatever is close. It would be great if we make player move around. You could use two spots to defend or collectibles
The game is beautiful and the music is on point. Being able to jump on the environnement is actually a great addition, it could have been made more clear that we can do it. I discovered it by accident on my last night. Excellent game still ! :)
Absolutely gorgeuos and the music is great. The gameplay is really fun, but a little samey.
Very good game, the art style is amazing, and the gameplay is very good, I had some difficult trying to jump instead of sliding when moving, probably assign the slide to another button, the concept is interesting, I would like to see it expanded, very good job!
Outstanding game in my opinion :) The theme is in the gameplay sure (one wave ends, another starts) but it's mainly in the story, and we can feel the effort to make it transparent. Efforts on the narrative and the illustration to make it not a simple text, but to make it enjoyable to read and invest us in the story. Love it!
Your art is outstanding! I like the movement, the different platforms you can stand on. Music was very fitting too. If you would like to make the game even better I suggest maybe adding a freeze effect so you don't fall down after hitting an enemy, but you can unleash a combo in the air or maybe a boss at the end. Nice job :)
Awesome game with great art!
Nice game, very beautiful to look at! I was going to say that speed of black souls needs to be increased a bit as the game is too easy, but I just died in night 5, so what do I know!! Great job overall!
Beutiful game!
pure art this game really is great nearly nailing every aspect of the aspects of the jam the art is really cool and the story is great also
Many many thanks :)
First of all, wow, someone is a fantastic artist! The art was stunning and absolutely beautiful really can't fault that. It was short but sweet - perfect for a game jam game and it just felt really polished.
I do feel like there were some missing sound effects that could be added since they were noticeably repetitive. But that is a teeny tiny speck of feedback on a really great submission.
Final thought, and this might just be me, but I felt like it was missing a sort of "bounce" upward each time you hit an enemy - almost smash bros style. I feel like bouncing between enemies hitting them in mid air was where the gameplay really flourished and so if you could sort of keep up air time I think it would feel super satisfying for an otherwise quite simple combat mechanic.
Really fantastic entry though. Absolutely incredible job.
Thank you for the feedback! These are great suggestions for improvement. I am really happy about your compliments! :D