Play game
Turtle Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #98 | 3.524 | 3.524 |
| Audio | #104 | 3.439 | 3.439 |
| Overall | #122 | 3.380 | 3.380 |
| Game Design | #155 | 3.390 | 3.390 |
| Fun | #165 | 3.280 | 3.280 |
| Innovation | #170 | 3.171 | 3.171 |
| Graphics | #181 | 3.476 | 3.476 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reaching the portal at the end of the level will result in the level rotating, finding you needing to complete it again. Thus beginning anew after the end.
Did you write all the code and made all the assets from scratch?
All of the code is my own, most of the assets are free (credited) or owned (credited)
Leave a comment
Log in with itch.io to leave a comment.











Comments
Love the take on the theme! Nicely polished. A encountered a few bugs but nothing game breaking.
Thank you for playing! I appreciate the feedback. If you don't mind when you have a moment if you could let me know what bugs you encountered so I can add them to my bug report? Thanks!!
Great game. I like the flipping the whole level and reusing it. I wish the controller sensitivity was lowered some. I didn't feel like I had great control. Aside from that, awesome game.
Thank you for playing! I agree it is a little twitchy, needed a few more minutes in the over of playtesting. Thanks for the feedback!
Very good
Thank you for playing!
Nice concept! We had a similar idea during our brainstorm, but finally decided to not go that way, so I'm happy to see the "rotating level" concept done by somebody else =D!
The graphics are nice, and the musics are bangers <3. Excellent choice!
The gameplay is really fun, but the controls are a bit tedious : the acceleration of your character, either vertical or horizontal, is waaaaay too much. And despite have 3 hearts, you generally get one-shot, either by touching a spike, or touching an enemy, which makes you bounce in said spike xD.
The level design is nice, but it feels a bit disappointing that the two versions of the levels ("normal" and "rotated") are, in fact, two separate parts that have nearly no common parts. I really enjoyed the first level because you go through the same path, too bad the other levels doesn't do the same... But I guess it's a bit too much to ask for a 7-days game jam ^^.
Overall, this is a nice entry that just needs a little bit of tweaking and refinment. Great job!
Thanks for playing and for the feedback! Dying is supposed to happen a lot tbh lol. I should have probably tweaked the iFrames a bit so you don't die as often but it was an artificial way to increase level length. Unfortunately the controls were designed with a controller forward mindset and in hindsight was probably not the way to go. My initial thought was just mirroring the level would be too boring after the flip so I leaded toward a difficulty increase.
This was a cool idea, I really like the visuals, the sound design is good, and the movement is snappy. My only issue is with the level design, mainly how much of the game is a "hurry-up-and-wait" situation, where you have to wait 6 seconds to take 2 steps, then wait another 6 seconds, just to be presented with a hard jump that will very likely kill you instantly. It becomes a bit tedious. I appreciate hard, even some borderline unfair levels, but just so you know for the future, typically its a good idea to let the player be moving the whole time in levels like that.
Thank you for playing! I do agree that some of the timings were off, and I appreciate the feedback! I wasted too much of the time I had trying to implement new mechanics that I ultimately scrapped and should have spent a little more time on level tweaking.
It looks like and it sounds like one of those good old flash games, maybe a little too hard and the controls can be clunky
Thanks for playing! Sorry about the controls, I need to do better at designing games for Mouse/Keyboard. I am #controllergang lol. Appreciate the feedback.
Like the music and all effects, you have in this game. Great job.
Thanks for playing!!
Very clean and polished puzzle platformer. Excellent use of the theme.
Thank you!
I really like the visual polish in this game, the transition at the end of the level is very cool. Encountered a bug that spawned what I can only assume to be in excess of 100 copies of myself.
I am sorry you experienced this bug! I appreciate your feedback!