Play game
Back to Back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #57 | 3.786 | 3.786 |
| Game Design | #108 | 3.548 | 3.548 |
| Fun | #120 | 3.429 | 3.429 |
| Innovation | #123 | 3.310 | 3.310 |
| Overall | #149 | 3.294 | 3.294 |
| Audio | #200 | 3.167 | 3.167 |
| Graphics | #454 | 2.524 | 2.524 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The end of the level becomes the start of it and you have to go through it again (with a twist).
Did you write all the code and made all the assets from scratch?
Yes, except the fonts we used, those are from Google Fonts.
Leave a comment
Log in with itch.io to leave a comment.


Comments
Cool game, I really enjoyed it. Again it's a nice, fresh take on a very common theme, I like that you don't have to just pass the level again, but the way you pass it first time influences the way back. Music was also chill and fitting. Good job :)
Cool game, the puzzles were well-made and interesting to solve. The double jump was a little frustrating because it was very weak.
Fun game fit the them well , the double jump was a bit tricky to get the hang of but the puzzles were great !
Great mechanic and nice game play
Took a few awkward goes in the first few rounds to get the gist :).
Then a few awkward rounds failing the jumps :P, especially with the low jumps
But I stuck at it and got to the end :), wiser and better for it :P.
Great job, well done!
Impressive level design. The "you lose what you use" platform mechanic is really cool, and you use it well. The puzzles are clever and unique, beatable without ragequitting, and the meaning of each type of platform is telegraphed well. Thanks for the controller support - that helped me reach the end, for sure. The background music was spookily chill, and fun to listen to.
This is fairly minor, but my biggest frustration was that sometimes I had to fully restart a level after wasting a double jump. I wish that the double-jumps were restored similar to how the platforms are restored, when the player is returned to a checkpoint. (I.e., if I reached the checkpoint with an unconsumed double-jump, I wish I got that double-jump power back; or if the double-jump item was on the map when I reached the checkpoint, it should be restored to the map when I'm reset to the checkpoint.) Hope that makes sense. That said, it wasn't hard to restart from the beginning of the map, just a little annoying to have to reach the checkpoint again.
Really fun game, I enjoyed it a lot!
Really cool mix between a platformer and a puzzle game ! Congratulations !
Nice mix of platform and puzzle.
Very interesting idea. I like the fact that the jumped platforms are highlighted in red. Also the music fits well the game!
I would maybe like to see improved jumps physics. It seems kinda floaty right now. Maybe increasing the push force at the start would do the trick :)
Good job!