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A jam submission

Herbert Has No FriendsView game page

Try to make friends as a socially awkward bear with a backpack
Submitted by Bungalonely — 2 hours, 11 minutes before the deadline
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Herbert Has No Friends's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#104.2504.250
Fun#203.9643.964
Game Design#214.0364.036
Graphics#374.2504.250
Overall#993.6073.607
Innovation#1203.5003.500
Audio#8611.6431.643

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Herbert is not alone - that's the goal of the game at least.

Did you write all the code and made all the assets from scratch?
I wrote all the code, most of the assets were downloaded. All credited at the end.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted

The visuals are so beautiful and polished! Everything in sight looks amazing! Love the UI!

I'm trying to learn about how to make my games look beautiful. I'm really inspired by your game and art style. Would you mind sharing with me what kind of post-processing you used? You could reach me on Discord at Jadon#6008. I would be very grateful!

Submitted

This was AWESOME ! :D

It didn't make me giggle, it made me laugh out loud x)

I loved the line of dark humor here and there, this was so funny, and good loonking to !

Polish was also unreal ! :D


Excellent job ! :)

Oh, and I could not find the password of the computer... Any hint ? :)

Submitted

Art is really good (I have a kink for low poly round stuff I guess :P), the gameplay is chill and relaxing, which is also a change of pace in this jam. Actually a great game! Good job!

Submitted

And here is rating no. 20!

Cute game with a really wholesome interpretation of the theme.

Also Kenney for the win again! They should get an honorary title or something.


If you would allow right click or ESC to leave the detailed scenes, the experience would have been even smoother

Submitted

cool game with nice cute design and great idea.

Submitted

Really cute game. Loved it, great job

Submitted

This just became one of my favs out of this jam! It's so incredibly cute, clever and self-aware. Managed to make me chuckle a few times. The graphics are simple but incredible, even the back tracking needed for some puzzles was super manageable. Awesome work.

This art style is super. it was really well made. i enjoyed this experience while it lasted.

Submitted

This was hilarious, nice job

Submitted

I loved this one! Very charming. I seriously hope you’ll make more games like these- I honestly can’t get enough xD

Submitted

Awesome game! I enjoyed going around, talking to characters and collecting everything. Took me awhile but I managed to get into the last room – great riddle) 

Submitted

I love 3D models and especially animations! They are even in dialogs. And how player rotates so smoothly! This games is so cute. I wish there was audio, but I understand if you didn't have time for this, because there is so much details in this game! Respect for that! You should be proud of yourself. You did a great work putting these models together and making easter eggs! Honestly this is one of my favourites in this game jam. I had fun! It'd be awesome if you rated my game :)

Submitted

This was super cute! It kind of gave me "Donut County" vibes. I wish there was audio but as you put in the game itself, you didn't have time. Still super cute! I had a lot of fun with it!

Submitted

Cool game, I enjoyed the graphics and how well they were put together and the cuteness was cool. Overall a great game and eye-catching submission. If you would be so kind to rate my game, but its entirely up to you :)

Submitted (1 edit)
Semi-on-the-fly remarks:
  1. As MoltenCube said, this is super cute.
  2. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled.
  3. Are there no sounds or is it because of my system? I think it would have helped.
  4. Ah, a character jokingly mentions it; great! XD
  5. ‘Maurice’ for the (bunny) girl? Being French myself, I checked if it is male in English too (as I thought), and Wiktionary seems to agree. I may have missed something!
  6. You know what? The cuteness, non-human animal characters and indications font all remind me of Little Big Adventure. :) (As a coincidence, I sifted through a video on the game some days ago! Good memories.)
  7. You even including some decorative physics! (Bottles at the start.)
  8. The dialogue from Chris shows dark humour; why not, but the graphics are so cute and loving that it got me weirded out! You ejected me from my soft dream of gentleness, there. XD
  9. Subjective 3D view for the sign: great for immersion.
  10. Ah, I picked up the garbage by chance before speaking to Gam Gam! I already thought about this problem (in point-and-clicks), and came to the conclusion that the best was to only activate some actions once a reason for them has been triggered. Otherwise, you may end up acheving a solution before even knowing there was a problem (missing dialogue in the process)! Restarting the game, because nerdy I cannot stand missing dialogue. X)
  11. Shelf: ah, you can use the mouse to pick up objects! This was not obvious, I think some indication or just an example would help.
  12. Small bug: looking at the shelf, you can have several objects superimposed at once by clicking on them.
  13. Great, moving emotional text! Really a lot of attention to (immersive) detail. :)
  14. The floating leaves effect gives life to the garden scene, too (as well as having the NPCs wobbling; I noticed this effect for quite some time and used it in some games, good thing to pinpoint elements :)).
  15. Small bug(?): once you already have the remote control, interacting with the pile of dirt still says you gained the remote control (although this could merely mean you already had it, but I noticed the other elements that give you something change their description once you acquire the corresponding objet).
  16. (grammar nerd alert) In Pills’s dialogue: adverbial due to is disputed, while purists are satisfied with owing to.
  17. Small bug: Tofu’s line on identity stick out from the bottom.
  18. Small possible bug: the egg in the laundry does not get the usual (pink) outline. I noticed it the first time, but thought I could not get it because of that, and then fortunately decided to come back to give it a try!
  19. I think it would be nice to have some counter with the number of each type of elements we have collected. For example, I am wondering how many eggs I have.
  20. The attention to detail is really something here: having typed in some letters for the password and going back to perspective view, the letters are still there to be seen!
  21. Is Battle Warriors 2 a real game? I thought it was one of yours, but apparently, this is a work of fiction? X) (By the way, it would have been funny to be able to play a game inside the game. My big dream project Terminal revolves around this idea, incidentally…)
  22. The ending shot is poetic and sweet. :)

Takeaway: very loveable mini-adventure reflection game! I especially liked the riddle. (Spoiler: at first, I thought the ‘rock’ clue was a funny way of hinting at zero, because zero rocks go into such a cake. XD) Lots of details, whether graphically, physically, dialogally (wait…). It is classic as an adventure game with a mix of point-and-click and reflection, topped with funny dialogue (although my personal taste would have been to do without the dark humour and pop culture references to keep it absolutely adorable, but this is a matter of preferences).

If I wanted to nitpick, I would say that some lines stay the same even though they should change to be coherent, but as someone that cannot stand to miss any line, that’s an advantage to me. X) (Actually, I missed the end of the description when I found the drawings, so I will have to launch it again after this review for just one other quick glimpse…)

On possible drawbacks: sounds would make it even sweeter if you choose them well, but you are most probably aware of it seeing the (funny) line about the music in the living room. I would also say that game-wise, the game is rather classic than ‘twisty’, and you could argue about whether the game should be more difficult — it may not, this would be perfectly fine for the beginning of an adventure, and seeing how you put more collectible elements and ‘quests’ than necessary to win, you apparently chose to make the game reasonably completable.

It was nice to center the quests and ending on the theme. :)

Thank you for this sweet moment!

PS: what is the meaning of the little auk/penguin Frederick’s presence and line? Plus, he is the only one not moving at all, so I thought he stood out from the rest!

Submitted

Really fun, I enjoyed talking to everyone. I was able to get through everything except the code of the lockbox

Submitted (1 edit) (+1)

Spoiler: hints:

  1. Look at and talk to the characters in the garden
  2. Think of the recipe
  3. This one is tricky (and may be a well-known riddle, I may have encountered it in the past, but am unsure); let us say that… you should not take things too literally. Or you should. ;)
Submitted

This was the most fun game I've played so far from this jam. The dialogue was really funny and enjoyable!

Submitted

Come and check my game as well.

Submitted

Wooow one of the best games on this jam. Super cool 3D models.

Submitted

Very cute and amazing game! the artwork is good and me and Ferguson really connected over that amazing song.

Viewing comments 20 to 1 of 26 · Previous page · First page