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Magnetic Rumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #227 | 3.245 | 3.245 |
Innovation | #245 | 3.226 | 3.226 |
Game Design | #267 | 3.283 | 3.283 |
Fun | #297 | 3.151 | 3.151 |
Overall | #333 | 3.148 | 3.148 |
Graphics | #381 | 3.226 | 3.226 |
Theme | #553 | 2.755 | 2.755 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are a magnet and pull enemies towards you and there are also almost always enemies on screen, so you will never be alone
Did you write all the code and made all the assets from scratch?
yes, except for some sprites i used from previous projects, but most of them are made in this 1 week period
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Comments
Cool Game, howerver the dashing feels a bit wierd when trying to attack enemies. Neat sound effects and the menu had some usefull settings.
Don't forget to check out our game.
Thanks for your feedback! may be due to the little time stops when dashing into someone. It is intentional tho as it is meant to make dashing more satisfying
Very interesting concept, although I found it quite difficult to progress.
I think the UI could be better, especially with the shop, I think that the shop should be part of the icons on screen.
The enemies were odd to deal with, it would be better if they were slowly introduced and explained, instead of all coming in at once.
The turrets feel like they should do a little bit more, else be a little bit cheaper, considering that the first one disappears so soon.
An alternative solution to the turrets is to make the amount of time between waves longer and either freeze or slow down time whilst in the shop.
But, honestly, the game was really good. The magnet's concept and the variety of enemies makes the game work well and implements a nice strategy element along the interesting tower defence.
Nice game! Aiming the turret shots with the magnet is very satisfying.
Thanks for your feedback, I completely agree, it was really fun to do that during development
very cool concept, i like the combination with towerdefense mechanics, might be something you could explore even further :)
Thanks!
Good idea.
At first, I didn't realize that I first had to earn money by killing enemies before I could buy a turret from the shop and place it.
The tower disappearing after a while forced me too to always buy the cheapest one. So I don't have enough money to buy the other one...
But you did great work on this game :)
It is so fun to play, I completely love it!
very nice music dude , really cool , good job ! :)
Awesome game with solid concept. Good job!
Cool Game! Nice idea.
Very appeciated 'camera shake' setting didnt bother to much but most creators don't think about it, music and sounds are a meh.. but gameplay was ok didnt know what to do at first but was ok, for me it was a bit hard but might be other think it is easy. Good job, good submit
Pretty fun game! I love the magnet behavior where you attract the bullets towards you. While in the shop menu it didn't feel the greatest that time was still going. Gives not very much time to read everything so I just quickly picked a random thing. The towers going away after a bit also wasn't that great of a feeling and your dash to kill enemies also isnt explained that well which could be something to add on post jam
Thanks for your feedback! It's actually on the game page explained that the dash deals damage
The game description just says you can dash into enemies but it doesn't say what it does (to kill them gets attached to the tower part of the sentence so doesn't seem like its part of it when you read). Also relying on the game description to explain things isn't ideal as most people don't read
Pretty cool mechanics you've used for this & nice colours used!
Thanks!
I think that this game has great potential and that the music was good .
Thanks for your feedback!
Hey KGG, the game has an interesting concepts however I felt that it lacked proper design.
The concept of being a magnet and attracting enemy projectiles is great, and I feel like it has a lot of potential!
However some things that I think could be improved on:
I would appreciate if you could also rip the hell out of my game as well!
Hi! Thanks for your feedback!
1. I did tried to telegraph most of the enemy attacks. Like the pickaxe changes it face when he is about to dash and during the dash he has a trail or the cannon walks a bit back and the hexagon projectile has a different color, but I do agree that its hard sometimes to see when there are some many enemies.
2. Yea thats due to their AI. I didnt had that much time to make them
3. Yea I completely agree that it sometimes could get a bit annoying
4. Yea during development the bullets lasted a lot longer, it was pretty fun but it was too overpowered as the player would be basically invincible
5. I thought that my UI this time was pretty decent, could you please specify which parts are messy?
Also im gonna make sure to check your game out too
Did u make the game before the jam,
when we are voting for the theme there was "Opposites attract" could think in magnet
however the idea was cool
https://itch.io/jam/brackeys-8/rate/1679709
Hi! Thanks for your feedback! The game was actually made during the jam, its just a coincedence that it also matched another theme a bit
It's a bit confusing at first, but then it's really enjoyable :)
Thanks!
i didnt quite get it idk
Thanks for your feedback, the controls are on the game page incase you missed it, i hope you give the game another try!
Just needed some polishing on the gameplay and difficulty, since I was stumbled on the first try.
Thanks for your feedback! I do agree the game might be a bit hard, but i hope you enjoyed it!
I didn’t really get the mechanics :(
The controls are on the game's page, i would really appreciate it if you gave it another try