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A jam submission

Help ThemView game page

Submitted by far9554 — 9 hours, 17 minutes before the deadline
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Help Them's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3603.2734.286
Audio#4302.8373.714
Innovation#4382.8373.714
Game Design#4472.9463.857
Overall#5062.8003.667
Fun#6132.5103.286
Theme#6982.4003.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You have to help your pacients and show them that they are

Did you write all the code and made all the assets from scratch?
I create all the code and models but the music is from Free use pages.

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Comments

Submitted (1 edit)

(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

Semi-on-the-fly remarks:

Love that the instructions are on the wall! :) and the interface

textual interface where you have to identify a cause; reminds me of "Return of the Obra Dinn"! (not played it, but seen some and know the concept)

like the movement for transition between places

clicking on the first folder can influence the small bit of paper that pokes out; is this normal?

cosy lounge music B)

opening the lower drawer; oh, goes too far to see the button to close it back? :o Ah, closes when opening the other.

Small bug: I could get the eye indicator to stay while coming back in front of the drawers

I love how you integrated a UI (sliding bar) INSIDE the computer inside the game! :) (Actually, I am a bit obsessed by this concept, since I have had a very serious gigantic/ambitious project in my mind and notes for some years now, based on it; incidentally, "A game inside a game" is also amongst the up-for-votes constraints suggested for Mini Jam 115 X))

trouble figuring out what the non-dog picture for Jessica Smith is! ._.

Second case: Laura Choren: way more straightforward! I wonder if you managed to maked clever hard-to-guess-yet-logical cases; maybe the very first one, actually? X)

testing if you can click "DON'T HELP" once having clicked "HELP" (and thus solved the case), for Laura Choren: YES! Adds a cross over the tick; is this expected or a bug?

Jaume Fado (3rd case): straightforward too.

I like that you put a "/!\" panel for unread messages :)

Got it wrong for William Afton (4th case)! :o So, the game is not that obvious: good! :) Answered a bit fast, though

lower drawer bug: "Close" was written while already closed; clicking some times opened it, and then, it closed by itself

text says "her depression" for Yuri Petrov, but isn’t it a man’s name?

Managed 5th case (Yuri Petrov) rather smoothly. :)

Akira Nakamura: misspelling "Maried" -> "Married"

6th case (Akira Nakamura): oh, this one does not seem easy! :o So, a fair balance of easy and harder.

I wish we could interact more with the photos, a bit as in the 1997 "Blade Runner" video game; SUGGESTION inspired by said game: hide hints in some pictures, on which we have to click, or which we have to circle! :)

Oh, bug? The eye prevents me from clicking "BACK" on the desk! <:o Trying Escape; oh no, quits the game! :o (Tell it on the game page! ;)) Going to relaunch. X) All right, quickly back to where I was!

"death of a loved one" and "disappearance of a loved one" both show the same text about someone dying, so is there any difference?

Got Akira Nakamura right, but I was unsure about my answer! :o

Ah, final statistics, nice! :) By the way, this confirms the double tick-cross phenomenon IS a bug, as I have 4 helped people and 3 unhelped, one of which is in both categories X) (the reality is 2 unhelped: 1st and 4th)

I noticed my laptop fan was going rather fast during the game, and it stops now after a few moments after quitting, so the game may be resource-consuming X)

I see you answered PrinnyBaal that there is no other Easter egg, but I am intrigued by the ghost(like?) figure on the piece of furniture, as can be seen in your first capture. :) Reminds me of something!! Is this a reference?

I read ‘I am sorry that the game is not very intuitive’ in one of your comments, but I felt the game was VERY intuitive, on the contrary! :)

Takeaway: a rather original take on the theme! Although "Return of the Obra Dinn" is very close to the concept; did it inspire you, by any chance, or is it a coincidence? This makes me wonder about originality, but I still feel the game is deserving with this respect. Some cases were straightforward, others were not (I will have to come back for cases 1 and 4, and check my reasoning for case 6!), which is nice; since I could not figure those out, I wonder if this is because of clever puzzle design, bad puzzle design, or bad thinking on my part. X) My intuition tells me it must make sense, so this has to be a mix of options 1 and 3. ;)

The fact that you modelled everything yourself is great, you made a nice little cosy office, it felt immersive! :) By the way, funny to have such lounge music in a game dealing with depression. XD Although the target is to make people feel better, so, why not! :) I feel some more sounds could have added to the immersion (such as when you pick up a photo, or when you stamp a file, open a drawer…), although the few sounds you put are nice, and especially the music.

Really liked the whole intuitive dynamic interface, did its job really well! :) Once again, immersive, and natural. As for game content, I think some mechanics (such as the one I suggested about "Blade Runner"-type hints, or decoy photos as ChePhan said) could help have more variety.

Thank you for the immersion into this sweet office! :)

Developer(+1)

Wow, many thanks for ur opinion, answering your questions, no the game is not directly inspired by any game in particular even though the original idea was to make a "Papers Please" but as the project progressed it ended up becoming what it is now.

All the bugs that you have overcome are bugs and I already knew about them but I didn't have time to fix them in time. Many texts are misspelled because these were written in the last hour before being published and were done on the run, so I'm really sorry if they cause confusion.

Thank you very much again for having played it, if some day you need help with the idea of a "game within a game" I can send you the unity project so you can see how it is inside.

Submitted (1 edit)

Thanks for your answer!

no the game is not directly inspired by any game in particular even though the original idea was to make a "Papers Please"

Hey, so I was not that far, because it is a Lucas Pope’s game too, and he is specialized in UIs. ;)

so I'm really sorry if they cause confusion.

No worries! I was just pointing it out in case you wanted to correct it, and to be comprehensive. (I should try to be less, as I take too much time reviewing. XD)

if some day you need help with the idea of a "game within a game" I can send you the unity project so you can see how it is inside.

Thanks for the offer! I do not use Unity, but maybe this is transposable; anyway, I may not need it, but if you have a link to the source code (a repository on GitLab — rather than evil Microsoft-owned GitHub—, for example), I might check it. :) Really no need for the moment, do not feel obliged to!

By the way, I have just realized that my question associated to the ghost portrait had been ‘eaten’ by the picture, so I have edited my comment to put it back! In case you could answer. :)

Submitted(+1)

That was a really interesting and unique idea. The photos looked great and the entire environment felt authentic. A few more diagnosis options and maybe some fake photos that had nothing to do with the conclusion would have spiced up the gameplay.


Great work!

Submitted

Interesting design!  I liked the mix of 3-d/2-d here and the detective work was a cool gimmick/mechanic

As an aside, was the William Afton a fnaf reference?  I got a chuckle out of that and it made me curious if there were other little easter eggs like that.

Developer(+2)

Thank you very much for your honest opinion. 

Unfortunately the only easter egg in the game is that but still thank you very much for noticing.

Submitted

Was a rather neat take on a puzzle game.  Took me a bit to figure it out but once I did it was a rather cool way of doing things

Developer

Thank you, I am sorry that the game is not very intuitive and that the story is told in such a vague way.

Submitted

I liked the game ! Check mine too. :)

Submitted (1 edit)

Great Game Fun To Play And Good Graphic and Audio 

I would appreciate if you could check out my game and Rate it Fairly

uwu

Enjoyed the game! Was short and acomplished what it needed. The visuals were decent, and the music peaceful! Were the clients generated or hand crafted?

Developer(+1)

Hand crafted, but the original idea was to be procedural