Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Buddies BreakoutView game page

Free your buddies in a Hotline Miami inspired stealth game !
Submitted by Creamos, Louis Vogel, LasPik, Red Tree (@redtree8888) — 19 hours, 49 minutes before the deadline
Add to collection

Play game

Buddies Breakout's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#243.9383.938
Audio#1053.5633.563
Graphics#1323.8283.828
Overall#1593.4873.487
Game Design#1603.5163.516
Innovation#3473.0003.000
Theme#4213.0783.078

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You free your buddies along the way, and they help you with their powers.

Did you write all the code and made all the assets from scratch?
We wrote all the code. Some assets were re used or downloaded.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page
Submitted(+1)

I loved this game! The sheer level of interaction and entertainment, as well as detail, makes it unbelievable that you finished this in less than 7 days. For instance, I was soooo satisfied when I trapped an enemy.  Almost like a hitman game lol. The camera angle gives the game a sort of isometric 2d/3d feel. I personally used 2d for the first time but after seeing your game, I kinda gave up on any hope for my graphics doing any good.

Overall nice game, 8/10

Developer

Hey, thank you, it really means a lot to us ! :)

Yep, Hitman was a pretty big inspiration x)

Hey, don't feel down about your work ! I'm sure it's great ! And even then, I have to say, our 3D artist is pretty much a workaholic, we could hardly stop him x)

Submitted(+1)

really fun! Makes you feel epic when you manage to plant a trap on your enemies, I like how you added environmental props that are interactable, and help you lure the enemies, that's some nice attention to details!

Developer

HOLLLY SHIT Hivemind dev, I'm so glad you liked our game x)

Thank you so much for coming by and for the feedback ! :)

Submitted(+1)

No problem! :D

Submitted(+1)

This is an impressive game for having been made in one week! I was frustrated at first, since I died almost instantly (a more clear attack and attack sound from the enemies would probably make it feel more "deserved"). But I realise the deadliness of the enemies is a must to force you to use all the stealth methods, and when I finally wrapped my hand around them, this turned out to be one of the most enjoyable games I've tried so far! Reminds me a bit of Hitman :)

Developer

Yo, thanks ! :D

You perfectly understood the way we thought for the design of the enemies, so kudos for that x)

Hitman was also a big reference to us ! (especially the nightclub mission in Hitman 3, duh) x)

Thanks for the comment x

Submitted(+1)

Really fun! I love Hotline Miami, and this game really captured that energy!

Developer

Hey, thanks, we really tried to emulate that feeling, glad it worked for you ! :)

Submitted(+1)

insanely fun and makes you feel pretty cool after you pull any sneaky tricks! great game

Developer

Thanks ! We wanted to make a stealth game for a while x)

Submitted(+1)

This game was so fun that it made me laugh. I love the concept and the I like the game design. Good job.

Developer (1 edit)

Thanks a lot, yeeting toilets at enemies made us laugh way more than it should have x)

Submitted(+1)

Great work, I liked the different powers. very cool for the sneaky approach.

Developer

Hey, thanks, glad you liked being a ninja x)

Submitted(+1)

Loved it! Really fast paced, the game was fun! Had a real "Hotline Miami" vibe. 

If only i had Green Buddie's powerup, I might have been able to add more features to my game lol

Developer

Thanks a lot, that's real nice ! :)


I'm not telling how we had the time to do what we wanted, but it might involve Green Buddy.

Submitted(+1)

Great game! I love the graphics as well! Was a little confused about the theme but it was up for interpretation!

Developer

Hey, thanks ! :)

The reason we went for this game with this team is because originally, every time you used the power of one of the buddies you freed, he should have appearead behind you with an animation. We unfortunately lacked time, but I am glad you enjoyed it ! :)

Submitted (1 edit)

I may not be alone, but I certainly would've done alright if that were the case. I feel like an unstoppable tornado flowing through the levels in a dance of mayhem. Beautiful graphics, quite unreal this was done in a week. Bravo!

Developer

Thanks you very much for the kind words, and happy dancing :D

Submitted(+1)

Very, VERY fun game! The action is on point, the controls are tight, the graphics are gorgeous, and the feeling, oh god the feeling... It's soooo satisfying to kill the enemies, and to YEET THE DOOR into them! 

I didn't use the other traps as much... I guess the electric trap was supposed to be used as a defense mechanism, but I got it last, so I couldn't use it, and the RC car... I would have loved to be able to control it xD.

But that was a really good game. The feeling was perfect, the ambiance is very good, I had a blast playing it! I got softlocked in a corner on the rooftops, but it just meant more killing =p.

My only true complain is... Well... Where is the theme ^^'? Yeah, I get it, you save people and get rewards, but I feel it's a bit far-fetched x).

But who care, that was a great game, and I can see that becoming a full game if you are motived to add more stuff. The abilities were a nice touch, and I feel like you got something here to stand out.

Developer

Thank you so much for the feedback, it means a lot coming from a dev of not alone inc :D


Controlling the RC car was originally a feature, but, y'now... Time is short x)

So, the reason we went for this game with this theme is because we wanted the buddies to rescue to physically perform their associated powers, but once again, we ran out of time :/

Anyways, thanks a lot for all your feedback ! :)

Submitted

Controls nice and tight, and definitely recreates that frantic panic of Hotline Miami really nicely. The doors were a bit fiddly when stuck with the A.I., and I didn't always feel there was an incentive to use the traps - but overall a really great job all round

Developer

Hey hey, thanks for the feedback ! :)

Yep, these doors really gave us some issues during development :/

Submitted

When I first played it i sneaked but then i realized i could just run and chop it all up :D Nice game mechanics btw!

Developer

Yup, we were aiming for gameplay diversity ! :)


I'm glad you enjoyed it ! :D

(+1)

I love killing them! Ahaha ik how that sounds but it's so fun to slash slash slash. The game itself is hella addicting. Graphics are top-tier and movement is nice too. 

Overall, I loved it. Well done!!!

Developer

Wow, thanks for the feedback ! :D


Happy slashing :)

Submitted(+1)

Great fun! I love one-shotting the enemies! 

Developer

Thanks ! Careful, they can strike back x)

Submitted(+1)

Great game, I love the fact the you can go through the entire game without being noticed by enemies.

Developer

Thanks, we really wanted to give the player a choice :)

Submitted(+1)

Katana Zero and Hotline Mayami combo. I really liked it!

Developer

Hey, thanks ! :D

Yeah, katana zero's nightclub level was a pretty big inspiration x)

Submitted(+1)

Nice game, I like the chosen style. (hong kong massacre)

Developer (1 edit)

Well shit, I don't think any of us knew about hong kong massacre, but it looks like an awesome game !

I'll make sure to give it a shot after yours ! :)

Thanks for your comment :D

Submitted(+1)

This game is pretty good, remids me of Hotline Miami and seems like a great prototype of a game, makes me want to play it fast-pacedly.

Only downside was that enemies would kill you from the front even if you attacked them before.


Pretty fun, good job!

Developer(+1)

Thanks ! Yep, Hotline Miami was a huge source of inspiration for this :D

Yeah, enemies are a bit tough atm, since we wanted to emphasize stealth. This may need balancing later down the line tough. Thanks a lot for your comment ! :D

Submitted(+1)

quite good

Developer

Thanks buddy :)

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page