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Rosa's Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #11 | 4.074 | 4.074 |
| Graphics | #20 | 4.370 | 4.370 |
| Game Design | #29 | 3.963 | 3.963 |
| Overall | #33 | 3.809 | 3.809 |
| Audio | #39 | 3.815 | 3.815 |
| Innovation | #208 | 3.296 | 3.296 |
| Theme | #299 | 3.333 | 3.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The player find themselves in a deserted place and trigger a curse that leads to daemons flooding the place. Also something with the ending
Did you write all the code and made all the assets from scratch?
I used premade music and font, everything else is by me.
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Comments
Thanks a lot !
and thank you for playing :D
Great game, I lost it with the Nick Cage reference 🤣🤣
Nice graphics and audio design too.
Great work
Not the bees !!!! XD
Thank you for the kind words and thank you for playing ^^
Incredible! I get a huge amount of hollow knight vibes from this and I absolutely love hollow knight so this was a joy to play! Some small things to consider: Some more visual feedback when you attack enemies would be nice (maybe a small black particle effect). I feel like my attacks don't "feel" as strong without them. A jump SFX would be nice as well. Also some hitbox bugs that you mentioned in other comments. Otherwise, the game looks really good, the music is great, the amount of enemies you implemented is amazing, and was a really fun experience. Great job and good luck with the jam!
Edit: I don't wanna be that guy but do you think you could check out my game as well? I really looking for some more feedback for my game but I've only gotten a few comments of actual feedback haha. It'd mean a lot if someone of your caliber could give me some more bits of feedback!
Thanks a lot for the feedback !
Hollow Knight was indeed my main inspiration for the gameplay, the enemies and boss design. So far for hit feedback: there's a different swing VFX, a different sound effect, enemies and the player are pushed back from each other, enemy sprites are squashed and pushed and brought back and there's a directional camera shake. But I agree that what's missing is a more impactful VFX, the only thing there is for that is the different swing VFX, but it's not much, it could feel more impactful with a more dedicated VFX. As for the jump SFX, I tried something and it was.... annoying, you would hear it too much so I removed it and only kept a landing, but maybe I should've just tone it down in volume, or just look up for another sound sample.
Thank you for the feedback ! I'm glad you enjoyed and thank you for playing !
(I did play your game a couple of days ago, rated and commented, so you might have missed it, I enjoyed it a lot. Definitely one of the good ones from the jam so I didn't have much critics, but I can give it a second go to be more nit picky if you are looking for feedback)
Ah yeah I see now. Thanks though! SFX definitely annoying to implement haha took me a while to get a decent jump SFX. None of what I said hurt the rating I gave you just some things to think about!
No worries ! Feedback is much appreciated !
I always do post jam touch ups, so to have points of action is great !
Really enjoyed this game. The simple silhouette aesthetic breathed life into the mood and setting. I really liked how the character moved really smoothly, never felt like I was fighting my controls. I did find an odd bug where my strikes would hit every enemy vertically, except for the birds. Made the big dudes with hammer kinda funny to fight cause I'm just flying above their heads and swinging like a madman. Other than that Solid work.
Thank you for the feedback :D
I'm aware of the bug, I sadly couldnt find what the source of the problem was before the end of the jam and since it makes the game easier and not harder, I though player might forgive the issue haha 😅
Thank you for the kind words and thank you for playing 🙏
Really strong entry! The simple graphical style is evocative and made me want to explore the game thoroughly, and the sound complimented these visuals as well. Nice job!
Thanks a lot !
and thank you for playing ^^
Awesome game! This is amazing! I thought I'd play this for a bit and it was so good that I kept playing for a long time! Good Job!
Hey thanks a lot XD
Thank you for playing !!
I am just speechless. This was done in 7 days. AND IN UNREAL! I have to ask, how long have you been making games?
Honestly what I like to do is give feedback and report bugs when I write these but I found nothing and there's not much to feedback. The game is just so well done.
The ONLY problem is that not enough people are playing and rating this game.
My only feedback is that for the final boss, it sometimes felt I should hit it when I couldn't(I was hitting it from above when it was crawling around. Sometimes I fell through it but felt as a player I should be hitting it.)
Overall amazing game!
Wow thank you for the kind words 🙏
I've been a C++ programmer for years now and this is why I'm using Unreal even tho it's not the best for 2D. It does help me on the programmer side (also that moving grass was using an Unreal feature (procedural mesh) that I didnt see it other engines I tried so there's at least that). I'm not specially an artist, but I'm nostalgic of the SNES aera and pixelart, so a bit less than 2 years ago I started to learn pixelart and make online gamejams. I've done IRL gamejams in the past with a team, but that's when I started solo, but I've been programming games for longer than that.
I totally agree with the Boss hitbox, it's something that came back from playtesters and I couldnt tweak in time 😅 The boss collision shrinks when they make the "crawling" attack so the player can jump over, but I didnt want the player to jump over at other times, so the collision is bit too big, while too small when doing the charge attack, I really should tweak those.
Thank you for your feedback and thank you for playing 😄