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Wastelands - You Are Not Alone!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #178 | 3.375 | 3.375 |
Graphics | #242 | 3.563 | 3.563 |
Theme | #336 | 3.250 | 3.250 |
Overall | #398 | 3.021 | 3.021 |
Innovation | #520 | 2.688 | 2.688 |
Game Design | #533 | 2.750 | 2.750 |
Fun | #620 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It's about trying not to be alone in a post-apocalyptic world, by saving others.
Did you write all the code and made all the assets from scratch?
Wrote all the code.
Used some assets that we own.
Majority were made, with the exception of most models.
Comments
Great game! The graphics and ambiance are very good, the voices and intro cutscene are a nice addition! I love the atmosphere, but the game seems a bit too hard : starting with only 2 bullets is rough, when I feel like the core gameplay is about shooting stuff x).
The controls feel a bit strange, but I got used to it pretty quickly. There are come little collision bugs, but hey, it's a 7-days jam game, it's already amazing that you could do so much in such a short time!
Overall, it's a pretty good game, and I would be curious to play an updated version, to see where you can bring this game =)!
I tested it again a couple of times ! It seems less buggy (i couldn't go through walls ^^), and I don't know if you've made some map changes or if I've been unlucky with the spawn points during the jam, but I had no troubles finding safehouses and ammo this time ^^. The map also seems more detailed and complete, but again, maybe I spawn in a better looking locations than during the jam?
The minimap is a great addition (I think it is ? I don't remember it, sorry if it was the case) and helps a lot =)! I think this is why I was not lost =).
If you plan to continue to improve it, here are some little nitpicks I would love to see fixed =) :
- I would have liked some outline on health packs and ammo, it's not really obvious they are interactable (mostly ammo in fact, I understood the healthpack well, but not the ammo ^^')
- The NPCs seems sometimes a bit reluctant to follow me. Sometimes it's because they are afraid of nearby monsters, but sometimes... I don't know. Maybe only one NPC can follow me at a time, but I lost it and now, nobody else can follow me?
- It seems impossible to kill an enemy that is attacking an NPC without killing the NPC with it ^^'.
I really enjoyed playing it again, keep up the good work =).
The graphics looked great, I feel old to see how far we've come to have games like this in a browser. The music suit the vibe perfectly. Keep working on it, could be a great game!
Nice game, an introduction for controls would have been a nice touch. I did not understand why I could walk trough buildings. I was missing a bit of a story.
The camera control makes it hard to play. With point and click movement the mouse shouldn't rotate the camera unless you hold down a button. It makes it too hard to position the camera in a spot you can see and be able to click where you want to move at the same time.
Not really my game. I didn't get along with the controls, as the others wrote, out of ammo without even hitting an enemy and no survivors saved.
The art/graphic is good and the music gives a nice suspense. This is a technical solid game. It would benefit from separating camera movement and player movement like having right click pan/move the camera and left click for both walking and shooting when applicable.
I really liked your game idea, I can see it becoming a nice RPG.
Great graphics, thrilling music, great job
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