Play game
Delusional Disorder(Play In Browser)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #186 | 3.719 | 3.719 |
| Audio | #212 | 3.438 | 3.438 |
| Graphics | #324 | 3.656 | 3.656 |
| Overall | #370 | 3.318 | 3.318 |
| Game Design | #418 | 3.313 | 3.313 |
| Fun | #563 | 3.000 | 3.000 |
| Innovation | #674 | 2.781 | 2.781 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The Game is about a unreal dream.
Did you write all the code and made all the assets from scratch?
i did wrote the code but all the assets are not from me. I made a credit for the original owners
Leave a comment
Log in with itch.io to leave a comment.






Comments
Is this really your first game? Great work!
You may be using assets, but you're using them well, the game was very fun!
The combat may be simple, but when you learn to dodge attacks by running away, it's pretty satisfying!
Overall, great job!
If you have time, could you check out my game as well? Thanks!
For a first game this is great work!
Some feedback (since you seem to appreciate it).
Of course there's no time to do most things in this Jam (and what you've done is a lot!), but I think you should prioritize core mechanics. The fighting feels weird, mostly because there's no visual feedback of enemies attacking or damage being made. As I player it was hard for me to figure out understanding how / when I'm getting damage and then I don't know if I should hit and run or try different tactics / make interesting decisions.
Art and sound are good. I just think it needs more playtesting and tuning!
Good work!
thanks for feedback man appreciate it <3
This was a pretty confusing game tbh... I didn't really understand what to do, after I got the key, and the hammer, it seemed like I was soft locked. There were also no feedback when the player gets hit, or if the player hits an enemy... I feel like there should be a little screenshake when hit, and there should be a little knockback or flash on the enemies when they're hit. And for the level design... There shouldn't be tedious finding coins in order to progress, maybe if that's what you were aiming for, make the player faster or add a fast roll or something. Some hallways feel too long to walk through as well. On the other side, the atmosphere and art were really well-made. The cute pixel artstyle mixed with the creepy lighting makes for a deceiving feel, emphasizing on the theme. The sound effect were cool and fitting, and the music fits really well with the atmosphere, making it more creepy and overall sounds good. The level design needs a little more working on, but overall great game!
thanks for your feedback bro <3
this is my first game ever but i am very happy for your comment i feel now i have a long way to go in game development domain .
comment like this will help me to upgrade myself so thanks again<3
Very impressive for your first game! I like that the pick-ups emit light, it's a nice touch.
thanks for your feedback bro <3
Very impressive for your first game! I like that the pick-ups emit light, it's a nice touch.