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A jam submission

Bean Boy FacilityView game page

Submitted by Dog Dog Studios — 3 hours, 7 minutes before the deadline
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Bean Boy Facility's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#11002.0732.714
Innovation#12022.0732.714
Theme#12462.0732.714
Overall#13211.8732.452
Graphics#14011.7462.286
Fun#14281.6372.143
Game Design#14571.6372.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You destroy the facility

Did you write all the code yourself and made all the assets from scratch?
No

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Comments

Submitted

I don't know if this really fits the theme, I couldn't see anything and the mouse sensitivity was cranked WAY too high. I'd also have used a different skybox than the default unity skybox

Submitted

Lighting was completely broken for me and I couldn't see anything.

Submitted

I gotta say, this game is pretty confusing, but it definitely fits the theme.  I think with some slightly easier controls and a quick tutorial this could be a really fun 3d puzzle game, it just needs a little more time I think.  That being said, I could never make anything even close to this good in 3d so props to you for making a 3d game in a jam filled mostly with 2d ones, I imagine that made creating the graphics a lot tougher.  I'm kinda rambling now lol, but the graphics are one of my favorite parts, love the fire effect, as some people have mentioned already.

Submitted

well I can definitely say I've never played a game like this
Nice job!

Submitted

I liked the fire effect, couldn't really see, got stuck on the second instruction, but I had fun blowing myself up. Good job!

Submitted

I like the music. I couldn't really control anything, the mouse sensitivity was so high. I managed to walk into the fire... and die lol Then I brought the gas to the fire and made it explode and was told to knock on a door. I couldn't find a door. I saw mostly blackness. I liked how bright the fire was though. Very nice explosion )

Developer

I've now fixed it!