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Agent Of Chaos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #223 | 3.500 | 3.500 |
| Innovation | #383 | 3.231 | 3.231 |
| Overall | #517 | 3.147 | 3.147 |
| Game Design | #543 | 3.154 | 3.154 |
| Graphics | #570 | 3.269 | 3.269 |
| Theme | #656 | 3.000 | 3.000 |
| Audio | #730 | 2.731 | 2.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Both gameplay wise and story wise.
The story revolves around a monkey demon known as Kapasura, who with the help of Ahi, the god of chaos escapes a volcanic prison designed like a maze.
The gameplay is very chaotic with fireballs and bullets flying everywhere.
Did you write all the code yourself and made all the assets from scratch?
Except the music everything has been done by me
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Comments
cool game! very well done
Thankyou for playing it :D
Fun game but the jump is a little floatey
The music is sick and the grapple serpant/snake also looks really cool
Great game
I couldnt add a variable jump due to the time constraint.
Thankyou for playing :)
This is a fairly fun platformer. The grapple is fun to use, although crazy powerful since it seems to have unlimited reach, meaning players don't have to be very thoughtful about how to use it. I liked the character's wall cling and climb animation.
I like the intro story, but I think you're missing capitalization on some of the names.
I like the sprawling branching level in which you don't really know what path to take. However, I think the level could be improved by making the branches more clearly visible when you're nearby. In particular, if there's an opening in the ceiling to ascend through, and I'm not near a wall, make the ceiling lower so I can see the opening from the ground, because otherwise I'll likely just run past without any reason to stop and try to climb up.
Thankyou so much for your positive words. I agree that the grapple is too powerful, but I couldnt figure out how to limit its length without reworking the whole code, this is the reason why I had branching levels, so that players cant just reach the top using the snake XD. And regarding the level, I really wanted to make pathmarkers and checkpoints to indicate different routes but the ⌛ ran out. I will definitely improve next time. Thanks again for your comment and thanks for playing it :)
The general color of the game is pretty monotone but I like the character sprites and I think the visuals are pretty fitting. The grappling hook mechanic works smooth and I definitely see a lot of chaos. :)
This is the first time I am making a jam game, so I decided to stick to a colour palette with few colours and having a monotonic look. I also wanted to add more enemies to make it more chaotic but time 🏃♂️ away XD. Thankyou for playing my game and for your kind words :D
funny idea, maybe a little too dark and not really innovative.
Yeah I agree, background is not my forte so I just use a plain colour. Thanks for playing :D