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Alpha's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1100 | 2.073 | 2.714 |
Game Design | #1136 | 2.291 | 3.000 |
Innovation | #1202 | 2.073 | 2.714 |
Overall | #1239 | 2.055 | 2.690 |
Fun | #1273 | 1.964 | 2.571 |
Theme | #1307 | 1.964 | 2.571 |
Graphics | #1335 | 1.964 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It is a buggy world that at the end will be filled with errors, which means chaos to some devs
Did you write all the code yourself and made all the assets from scratch?
I did it all by myself, I had to submit it early because my internet usually goes down at 10 pm and comes back up at 7 am, I am really happy with the project and I think it is the best game I have ever made in my dev career :)
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Comments
Great game, it feels very complete and finished, the polish is next level. I like the more narrative take on the theme, but it would have been fun if you have implemented some kind of chaos game mechanic. I also was able to fire random projectiles in larger levels, and pretty reliably shoot distant enemies this way. Apart from that, the gameplay feels very impactful, smooth, and very enjoyable. I had a good time
thanks for the feedback, I am thank full that you liked it
Really cool game with a nice execution!
thanks, I am happy you enjoyed it :)
Really cool game with a nice execution! The art was very interesting and unique. I am not sure if I like it, but it is definitely a really cool idea. The gameplay worked really nicely, and the screen zoom when you killed an enemy gave a nice impact and juice to the shots as well! Some music would have been great as well, but I understand :)
I think the main criticism I have is about the camera. The enemies would suddenly appear on screen and you often have very little time to react. I think it would have helped a lot if the camera were to look a bit 'forward', so you can see what comes ahead. The way I always do it is that I dont center the camera on the player, but I center the camera halfway between the player and the mouse position. This way you can move the mouse to look around.
Very nicely made! Great job :D
yea, I agree on the main argument, I actually tried to fix it by making most of the enemies out of the way but of course it didn't work, I will work on that for another game, thanks for the feedback.
Interesting idea!
ye
simple and enjoyable game, loves the 'DOS' look, probably having a WebGL might have been a good idea since it's small size, good job friend
thanks, I will work on that for other games :)
Great game concept, i like direction you've taken in this jam. Scene transitions and overall aesthethic is really good. Although you need to change the display of errors to something less agressive, it is incredibly hard to look at it for a while. Anyway, good job, keep it up! :D
thinks :D