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Criteria | Rank | Score* | Raw Score |
Audio | #493 | 3.062 | 3.750 |
Theme | #550 | 3.164 | 3.875 |
Fun | #577 | 3.062 | 3.750 |
Overall | #631 | 3.011 | 3.688 |
Graphics | #652 | 3.164 | 3.875 |
Innovation | #729 | 2.756 | 3.375 |
Game Design | #782 | 2.858 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
We made a bullet hell game with portals where everything is affected. As time goes on, the amount of enemies, bullets, bosses, and portals filling the screen can only be described as Chaos
Did you write all the code yourself and made all the assets from scratch?
All code and assets are made by our team. Music from free use Humble Bundles.
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Comments
I tried to cheese it by spamming portals but the enemy didn't get stuck haha. Very cool concept and epic music. I think if the game was slower paced you could line up the enemy bullets to hit themselves more deliberately which may be really cool. I think that could be an idea worth experimenting with. Like a slow-paced bullet hell which is kinda a puzzle game too?
Thanks!
We initially had it so you made linked portals anywhere in space and would try to deliberately kill enemies. But the strategy always ended up being put the portals in front and behind the enemy.
Cool game! While it's certainly hectic and the mechanics are cool, I feel like there's not enough reason for me to use those mechanics. First time I played it I only teleported thrice, right clicked an enemy once, and didn't use emergency warp at all (Granted, the last one is mostly because I can't really use it because I am currently at a trackpad only keyboard). In my second playthrough I just don't use anything other than movement and still win with half life remaining. I think having the enemy types more distinct could make this better. Maybe make one enemy just keeps chasing you if you're close enough so you have to teleport them away. Maybe make another want to trap you somehow, forcing you to teleport yourself with left or middle click. Other than that tho, still a decently fun game and WOW the presentation is really good.
Thanks for the feedback. I definitely agree about right click. Great enemy ideas.
Very nice game. I like the idea of the portals being your only weapon to escape. Nice graphics too!
Thanks! the team was very excited to explore the idea of a pacifist bullet hell. :)
Very pleasing graphics. A lil bit hard sometimes. But over all great game with nice soundtracks.
fits topic perfectly cause its getting very chaotic over time
also very appealing audio and graphics
Great job and keep going👍
Thanks!
Nice game, hard to avoid the bullets though as they didn't seem to be in any pattern like usual bullet hell games, but maybe that was part of the chaos!
It's a really well made game, and it fits the theme really well. I like the teleport mechanic, but having the opportunity to shoot as well would be nice!